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Search: Posts Made By: Olog
Forum: General Authoring Discussion 04-21-11, 05:53 AM
Replies: 8
Views: 6,083
Posted By Olog
I believe you can simply do...

I believe you can simply do UnitHealth("boss1")
Forum: AddOn Search/Requests 11-15-10, 01:08 AM
Replies: 4
Views: 9,962
Posted By Olog
Maybe you can't replace the dots as such but you...

Maybe you can't replace the dots as such but you could certainly draw raid icons over them. Of course this will only work if you know the exact position of the target who has the raid marker by some...
Forum: Lua/XML Help 11-11-10, 02:45 AM
Replies: 28
Views: 18,166
Posted By Olog
I haven't actually ever tried SetRotation but...

I haven't actually ever tried SetRotation but from your screenshots it would appear that it automatically resizes the texture so that the whole thing fits inside your texture widget. So in the most...
Forum: Lua/XML Help 10-29-10, 06:34 AM
Replies: 15
Views: 12,958
Posted By Olog
Drawing triangles so that you can specify the...

Drawing triangles so that you can specify the corner coordinates is best done by creating a texture with a triangle in it and rest of it transparent. Then use SetTexCoord to rotate and skew it so...
Forum: General Authoring Discussion 06-17-10, 04:13 AM
Replies: 15
Views: 31,306
Posted By Olog
Constant factor as lilsparky suggests isn't...

Constant factor as lilsparky suggests isn't technically right but since we're dealing with quite small angles it's a pretty good approximation. Since you're bound to have other inaccuracies too doing...
Forum: General Authoring Discussion 06-17-10, 02:03 AM
Replies: 15
Views: 31,306
Posted By Olog
If you know the angle then tangent...

If you know the angle then tangent (http://en.wikipedia.org/wiki/File:Unitcircledefs.svg) gives you the horizontal coordinate one unit away from camera. From the values I used in AVR one unit...
Forum: General Authoring Discussion 06-17-10, 01:13 AM
Replies: 15
Views: 31,306
Posted By Olog
This indeed sounds very much like what AVR did...

This indeed sounds very much like what AVR did but possibly ignoring one dimension. I haven't been to the test server so I don't know for certainty which of the camera cvars are disabled but my...
Forum: News 05-24-10, 02:27 AM
Replies: 59
Views: 60,457
Posted By Olog
Camera coordinates were only needed to draw the...

Camera coordinates were only needed to draw the shapes so that they matched the 3d world. All the information AVR Encounters used is still available. You just can't draw it in 3d but a 2d map is very...
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