Forum: General Authoring Discussion
04-21-11, 05:53 AM
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Replies: 8
Views: 6,083
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Forum: AddOn Search/Requests
11-15-10, 01:08 AM
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Replies: 4
Views: 9,962
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Forum: Lua/XML Help
11-11-10, 02:45 AM
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Replies: 28
Views: 18,166
I haven't actually ever tried SetRotation but...
I haven't actually ever tried SetRotation but from your screenshots it would appear that it automatically resizes the texture so that the whole thing fits inside your texture widget. So in the most...
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Forum: Lua/XML Help
10-29-10, 06:34 AM
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Replies: 15
Views: 12,958
Drawing triangles so that you can specify the...
Drawing triangles so that you can specify the corner coordinates is best done by creating a texture with a triangle in it and rest of it transparent. Then use SetTexCoord to rotate and skew it so...
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Forum: General Authoring Discussion
06-17-10, 04:13 AM
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Replies: 15
Views: 31,306
Constant factor as lilsparky suggests isn't...
Constant factor as lilsparky suggests isn't technically right but since we're dealing with quite small angles it's a pretty good approximation. Since you're bound to have other inaccuracies too doing...
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Forum: General Authoring Discussion
06-17-10, 02:03 AM
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Replies: 15
Views: 31,306
If you know the angle then tangent...
If you know the angle then tangent (http://en.wikipedia.org/wiki/File:Unitcircledefs.svg) gives you the horizontal coordinate one unit away from camera. From the values I used in AVR one unit...
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Forum: General Authoring Discussion
06-17-10, 01:13 AM
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Replies: 15
Views: 31,306
This indeed sounds very much like what AVR did...
This indeed sounds very much like what AVR did but possibly ignoring one dimension. I haven't been to the test server so I don't know for certainty which of the camera cvars are disabled but my...
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Forum: News
05-24-10, 02:27 AM
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Replies: 59
Views: 60,457
Camera coordinates were only needed to draw the...
Camera coordinates were only needed to draw the shapes so that they matched the 3d world. All the information AVR Encounters used is still available. You just can't draw it in 3d but a 2d map is very...
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