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Forum: Graphics Help 02-26-16, 05:44 AM
Replies: 5
Views: 7,665
Posted By jeAz_
Yeay! Another good mehtod :D Thank you!

Yeay!

Another good mehtod :D

Thank you!
Forum: Graphics Help 02-26-16, 05:43 AM
Replies: 5
Views: 7,665
Posted By jeAz_
Hi SDPhantom, I wasn't unsure of...

Hi SDPhantom,

I wasn't unsure of Texture:SetDrawLayer() (http://wow.gamepedia.com/API_LayeredRegion_SetDrawLayer) so I did not give it a try on it.

It works perfectly!

Thank you :)
Forum: Graphics Help 02-26-16, 02:19 AM
Replies: 5
Views: 7,665
Posted By jeAz_
texture drawing order?

Hi all,

So, I was trying to create a cast bar and reached here to ask a question regarding drawing orders of texture.

Please have a look at the lines of code that I wrote:
A.CreateCastBar =...
Forum: oUF (Otravi Unit Frames) 02-25-16, 08:31 AM
Replies: 10
Views: 5,818
Posted By jeAz_
That's amazing!! Now I can study more about lua...

That's amazing!!

Now I can study more about lua with what you just provided :D

I actually gotta go and have some rest now since I have been staring at monitor for about 12 hours...

I'll have a...
Forum: oUF (Otravi Unit Frames) 02-25-16, 04:19 AM
Replies: 10
Views: 5,818
Posted By jeAz_
6. I actually tried this outside oUF (created...

6. I actually tried this outside oUF (created another lua file) and it had same issues. Like what you did, I had to create a helper frame to get the value from UnitPowerMax("player",...
Forum: oUF (Otravi Unit Frames) 02-24-16, 07:10 PM
Replies: 10
Views: 5,818
Posted By jeAz_
2. So, the purpose of following lines of code in...

2. So, the purpose of following lines of code in "oUF_Harmony.lua":

local w = 64*(max+2)
bar:SetWidth(w)

and

for i = 1, max do
local orb = self.Harmony[i]
local full = num/max
Forum: oUF (Otravi Unit Frames) 02-24-16, 03:42 AM
Replies: 10
Views: 5,818
Posted By jeAz_
Hi zork, Thank you for those nice references,...

Hi zork,

Thank you for those nice references, and let me ask step by step.


About Default "classicon.lua":

1. On default oUF's default "classicon.lua" there is "PreUpdate" and "PostUpdate"...
Forum: oUF (Otravi Unit Frames) 02-23-16, 10:55 PM
Replies: 10
Views: 5,818
Posted By jeAz_
oUF - ClassIcons

Let me apologize that I'm writing multiple threads within a short term :p

So, here's my new questions.

I was trying to create "ClassIcon Bar" with "ClassIcon" element.

However, there was few...
Forum: oUF (Otravi Unit Frames) 02-23-16, 10:13 PM
Replies: 4
Views: 3,632
Posted By jeAz_
Sweet! Thank you for your reply :D

Sweet!

Thank you for your reply :D
Forum: oUF (Otravi Unit Frames) 02-23-16, 04:24 PM
Replies: 4
Views: 3,632
Posted By jeAz_
(Question Update) oUF - ClassIcon

So I have two modules, api.lua and core.lua, and here's what they look like.

api.lua:
local E, D, U, B = unpack(select(2, ...));

local G, A, C = unpack(U);

local BACKDROP = LSM:Fetch("background",...
Forum: oUF (Otravi Unit Frames) 02-23-16, 03:03 PM
Replies: 4
Views: 3,224
Posted By jeAz_
It worked well :) Thank you for your help!

It worked well :)

Thank you for your help!
Forum: oUF (Otravi Unit Frames) 02-23-16, 08:35 AM
Replies: 4
Views: 3,224
Posted By jeAz_
API says that you can definitely add backdrop to...

API says that you can definitely add backdrop to statusbar as well and I've actually tried that, but I don't know. Maybe I've just misused it.

Could you please provide me with an example, if you...
Forum: oUF (Otravi Unit Frames) 02-23-16, 03:18 AM
Replies: 4
Views: 3,224
Posted By jeAz_
How could I make this code much neater?

So, I currently have the following code written.

A.CreateDruidMana = function(f, unit)
local DruidMana = CreateFrame("StatusBar", "DruidMana", f);
DruidMana:SetStatusBarTexture(POWER_BAR);
...
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