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Forum: MoP Beta archived threads 09-24-12, 10:17 AM
Replies: 463
Views: 298,195
Posted By Meorawr
It's being worked on, but extremely slowly. Have...

It's being worked on, but extremely slowly. Have a lot of real life stuff going on at the moment (mostly job related - impossible deadlines and all that :p), so I can't really dedicate as much time...
Forum: MoP Beta archived threads 09-13-12, 11:52 AM
Replies: 463
Views: 298,195
Posted By Meorawr
Very busy at the moment, haven't been able to...

Very busy at the moment, haven't been able to work on it at all for about a week now :(

Should have free time tomorrow/the weekend though, hopefully can crank something out in that timeframe.
Forum: MoP Beta archived threads 09-08-12, 02:33 PM
Replies: 463
Views: 298,195
Posted By Meorawr
You shouldn't have to, no :) Sorry for the lack...

You shouldn't have to, no :)

Sorry for the lack of any updates recently - a lot of things came up in the past week, all of which seem to share this one particular trait of being incredibly time...
Forum: MoP Beta archived threads 09-03-12, 05:46 AM
Replies: 463
Views: 298,195
Posted By Meorawr
Ah right, knew I forgot something -...

Ah right, knew I forgot something - sorry.

PowerAuras\Modules\Metadata.lua, somewhere near the top find:


--- Flags for inverted linked displays.
Metadata.DISPLAY_INVMASK =...
Forum: MoP Beta archived threads 09-02-12, 02:30 PM
Replies: 463
Views: 298,195
Posted By Meorawr
Well, he did kindly offer :p

Well, he did kindly offer :p
Forum: MoP Beta archived threads 09-02-12, 01:12 PM
Replies: 463
Views: 298,195
Posted By Meorawr
It's just alpha blending, I think 'glow' is a bit...

It's just alpha blending, I think 'glow' is a bit more descriptive than 'additive' :)

It should default to err...Whatever the default was. Default/Blend. Not glow/additive.
Forum: MoP Beta archived threads 09-02-12, 09:57 AM
Replies: 463
Views: 298,195
Posted By Meorawr
On the latter point (the grouping mechanism),...

On the latter point (the grouping mechanism), yeah that's what he means. It's entirely up to you of course, but I'd recommend considering auras as 'groups' because that's what they'll actually be in...
Forum: MoP Beta archived threads 09-02-12, 07:13 AM
Replies: 463
Views: 298,195
Posted By Meorawr
Did you change the texture to one with a...

Did you change the texture to one with a "(Transparent)" suffix?

I'll change the default to a transparent one eventually.
Forum: MoP Beta archived threads 09-01-12, 05:01 PM
Replies: 463
Views: 298,195
Posted By Meorawr
Two reasons for why sequence is under activation...

Two reasons for why sequence is under activation in the mockups (which I assume you're talking about):

1) Duration, Delays and whatnot are technically tied to sequences. Advanced logic too.
2) I try...
Forum: MoP Beta archived threads 09-01-12, 04:47 PM
Replies: 463
Views: 298,195
Posted By Meorawr
Are the stacks triggers present on the color...

Are the stacks triggers present on the color action? That's where they need to be, it sounds like they're on the activate action.
Forum: MoP Beta archived threads 09-01-12, 03:00 PM
Replies: 463
Views: 298,195
Posted By Meorawr
Yeah, I'm aiming for two weeks to get stuff back...

Yeah, I'm aiming for two weeks to get stuff back in shape :)
Forum: MoP Beta archived threads 09-01-12, 10:12 AM
Replies: 463
Views: 298,195
Posted By Meorawr
I <3 you too :) Also I'm looking into...

I <3 you too :)

Also I'm looking into re-enabling global auras. I figure now is a good time to take a look at it.
Forum: MoP Beta archived threads 09-01-12, 09:09 AM
Replies: 258
Views: 179,177
Posted By Meorawr
It's very free-form for that particular argument...

It's very free-form for that particular argument - I think separating it by pipes also works. Either way, MONOCHROME all by its lonesome causes crashes.

The comma delimiter works perfectly fine,...
Forum: MoP Beta archived threads 09-01-12, 08:55 AM
Replies: 258
Views: 179,177
Posted By Meorawr
If you're combining it with an outline style, it...

If you're combining it with an outline style, it works perfectly fine.

Oh and I take back what I said about it not crashing. I think my quick test on it yesterday did something odd - either that or...
Forum: MoP Beta archived threads 09-01-12, 08:33 AM
Replies: 463
Views: 298,195
Posted By Meorawr
It's mostly because I went from ~10 people giving...

It's mostly because I went from ~10 people giving consistent amounts of feedback to about a thousand giving bug reports and general complaints. I do read basically every comment, so it was...
Forum: MoP Beta archived threads 08-31-12, 03:12 PM
Replies: 463
Views: 298,195
Posted By Meorawr
I'll finish the idea tomorrow and post some shots...

I'll finish the idea tomorrow and post some shots here - but yeah, I'm still very iffy on that activation mockup. Anything after this post gets a response tomorrow.
Forum: MoP Beta archived threads 08-31-12, 02:18 PM
Replies: 258
Views: 179,177
Posted By Meorawr
Latest beta build no longer crashes the client...

Latest beta build no longer crashes the client when using fontstrings with just the MONOCHROME style set. That's the good news.

The bad news is the text isn't rendered.
Forum: MoP Beta archived threads 08-31-12, 01:21 PM
Replies: 463
Views: 298,195
Posted By Meorawr
Actions are the do-ers, triggers are the poking...

Actions are the do-ers, triggers are the poking sticks and sequences are the groups that hold triggers.

Let's take the simple task of showing a display - what happens there is we have an action...
Forum: MoP Beta archived threads 08-31-12, 01:16 PM
Replies: 463
Views: 298,195
Posted By Meorawr
I'll consider allowing subgroups. At the moment...

I'll consider allowing subgroups. At the moment I'm trying to decide if I should also put in a few 'risky' internal changes with the ID system. In theory, doing so would fix every possible deletion,...
Forum: MoP Beta archived threads 08-31-12, 11:52 AM
Replies: 463
Views: 298,195
Posted By Meorawr
The timer works off of the first 'main' trigger...

The timer works off of the first 'main' trigger that it finds. I'm intending on letting this be configured eventually.
Forum: MoP Beta archived threads 08-31-12, 11:42 AM
Replies: 463
Views: 298,195
Posted By Meorawr
I might still go back on the one window design (I...

I might still go back on the one window design (I could also possibly make it so that the sidebar could be detached from the main window at will). Mockups are one thing, ingame proof-of-concepts are...
Forum: MoP Beta archived threads 08-31-12, 11:30 AM
Replies: 463
Views: 298,195
Posted By Meorawr
Rough preview (http://i.imgur.com/dmh2f.png) of...

Rough preview (http://i.imgur.com/dmh2f.png) of what I want to do with aura editing.


First up, I've removed that intermediary step of category selection. We can all agree it was pointless.
The...
Forum: MoP Beta archived threads 08-31-12, 11:04 AM
Replies: 463
Views: 298,195
Posted By Meorawr
Technically it's only navigational tweaks. The...

Technically it's only navigational tweaks. The editor UI is pretty modular - for instance I could actually put the style editor inside of the current Browser and it'd work to some degree :p
Forum: MoP Beta archived threads 08-31-12, 10:39 AM
Replies: 463
Views: 298,195
Posted By Meorawr
Right, here's a quick mockup...

Right, here's a quick mockup (http://i.imgur.com/KZhps.png) of the editor/browser combination.

A few things to note:

The sidebar is a treeview as opposed to a list of links. This frees up the need...
Forum: MoP Beta archived threads 08-31-12, 10:32 AM
Replies: 463
Views: 298,195
Posted By Meorawr
On the last point, if real estate allows me to...

On the last point, if real estate allows me to then I'll combine them. The problem is when you look at the style UI for Timers...Well, you'll see how much room is left.



I haven't no. And google is...
Showing results 1 to 25 of 193