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Search: Posts Made By: Dalmasca1
Forum: MoP Beta archived threads 09-01-12, 01:36 AM
Replies: 463
Views: 298,195
Posted By Dalmasca1
It's undergoing a major revision right now in the...

It's undergoing a major revision right now in the UI. Meorawr took it down, presumably so additional feedback wouldn't based on an old build/design.

You might want to hold off on certain questions...
Forum: MoP Beta archived threads 08-31-12, 05:50 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
I was just going to suggest this as I read the...

I was just going to suggest this as I read the post.
Forum: MoP Beta archived threads 08-31-12, 10:30 AM
Replies: 463
Views: 298,195
Posted By Dalmasca1
Ya, without the copy+paste buttons or...

Ya, without the copy+paste buttons or enable/disable buttons on it, there's no reason to have it take up space while using the editor.


That nomenclature makes a lot more sense and fits their...
Forum: MoP Beta archived threads 08-31-12, 09:02 AM
Replies: 463
Views: 298,195
Posted By Dalmasca1
^ Completely agreed. A good product takes time...

^ Completely agreed.

A good product takes time to develop. I hope some of these "how do I do this?" posts have been helpful to guiding your decisions and not just distracting. I've been trying...
Forum: MoP Beta archived threads 08-31-12, 02:42 AM
Replies: 463
Views: 298,195
Posted By Dalmasca1
How did you attempt to setup this aura? I just...

How did you attempt to setup this aura? I just made one that recognizes CoE and Master Poisoner by setting those two different matches to the main trigger, and it works fine. What did you do...
Forum: MoP Beta archived threads 08-30-12, 08:16 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
As I said in the previous post- the first thing...

As I said in the previous post- the first thing to do is check that your version is updated. Changes and bug fixes are being made frequently.

Are you making a standalone Stacks display, or one that...
Forum: MoP Beta archived threads 08-30-12, 06:55 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
First step, make sure you have the updated...

First step, make sure you have the updated version, RC3. I continually forget to check that when I report a problem.

It should work for you if you followed those steps. I just did it myself, in...
Forum: MoP Beta archived threads 08-30-12, 06:49 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
So is it possible for a text aura to update with...

So is it possible for a text aura to update with a current health/power value on the fly?

I see that you have "TODO:Substitutions" on the text input box, so I'm assuming something like that is NYI.
Forum: MoP Beta archived threads 08-30-12, 06:34 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
It sounds like you want a Timer aura. Click the...

It sounds like you want a Timer aura. Click the "+" on the browser for a new aura. Then in the aura editor window, click the "+ New Display" button and select Timer. I think the part you're...
Forum: MoP Beta archived threads 08-29-12, 05:12 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
Ya, that change sounds like it'll work. Is there...

Ya, that change sounds like it'll work. Is there any way for the text to update with the ember count or do I need to make one for each ember, 0-40?

Also, you are AWESOME! Thanks for all the work...
Forum: MoP Beta archived threads 08-29-12, 04:15 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
Ya, it's not pretty. So in RC2, I see that the...

Ya, it's not pretty. So in RC2, I see that the browser now accepts decimal inputs for absolute values, but it still won't detect the fractional ember value from the API.

I'm basically just looking...
Forum: MoP Beta archived threads 08-29-12, 03:31 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
I see checkboxes for the...

I see checkboxes for the following:

Combat
Alive
In Vehicle
Mounted
In Raid
Is Group Leader
Is PvP Flagged
In Party
Forum: MoP Beta archived threads 08-28-12, 11:15 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
Also, is the "Resting" player status support...

Also, is the "Resting" player status support trigger implemented? I like to have some of my more static auras turned off in cities.
Forum: MoP Beta archived threads 08-28-12, 10:14 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
Yes, it is. What exactly are you trying to do? ...

Yes, it is. What exactly are you trying to do? Change a texture display to another texture?
Forum: MoP Beta archived threads 08-28-12, 09:00 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
So, I figured out how to make a textual display...

So, I figured out how to make a textual display indicating how many whole Burning Embers I have, but is there any way to detect how many fractions of an Ember -or "emberbits" as they've been called...
Forum: MoP Beta archived threads 08-28-12, 02:15 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
Regarding that bug with the pet Spell Off...

Regarding that bug with the pet Spell Off Cooldown functionality: It seems to be working in the newest build. I must've been behind on the updates.

Did you already add that spell name/id feature to...
Forum: MoP Beta archived threads 08-28-12, 01:58 AM
Replies: 463
Views: 298,195
Posted By Dalmasca1
I'm not sure if this is a bug or not. I'm trying...

I'm not sure if this is a bug or not. I'm trying to have a display detect if my pet's ability is off cooldown as one of its triggers (Cauterize Master, in this case). As far as I can tell, it's not...
Forum: MoP Beta archived threads 08-23-12, 12:27 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
Thanks for the quick answer! Ya, a re-ordering...

Thanks for the quick answer! Ya, a re-ordering mechanism would be an excellent solution to the problem I described.

I almost forgot - is there any plan to allow the "Rotation" slider to use values...
Forum: MoP Beta archived threads 08-23-12, 12:05 PM
Replies: 463
Views: 298,195
Posted By Dalmasca1
Action Sequence & Trigger Bug?

Hey Meorawr, I was just trying out the latest version (Alpha 13, I believe) and I'm having some difficulty getting a second sequence to perform a second change to the aura's appearance.

I have an...
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