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Forum: Lua/XML Help 10-14-19, 01:19 AM
Replies: 4
Views: 1,969
Posted By Zam89
Thanks, that was the perfect hint :) Added the...

Thanks, that was the perfect hint :)
Added the vertex color and add a Owen onenter and in leave script.

Works perfect :)
Forum: Lua/XML Help 10-13-19, 12:51 PM
Replies: 4
Views: 1,969
Posted By Zam89
Thanks. But the text is changing into...

Thanks.

But the text is changing into White:

THis is the Blizzard Code:

<Button name="StaticPopupButtonTemplate" virtual="true">
<Size x="128" y="21"/>
<Animations>
<AnimationGroup...
Forum: Lua/XML Help 10-13-19, 11:22 AM
Replies: 4
Views: 1,969
Posted By Zam89
Change HighlightFont

Hi,

how can I Change the "HighlightFont" which is set in the XML in lua?

In XML: <HighlightFont style="GameFontHighlight"/>

Need to Change the HighliteFont for a Default Blizzard button into...
Forum: General Authoring Discussion 09-25-19, 01:47 PM
Replies: 2
Views: 3,641
Posted By Zam89
Thank you very much, this is perfect :)

Thank you very much, this is perfect :)
Forum: General Authoring Discussion 09-16-19, 11:57 AM
Replies: 2
Views: 3,641
Posted By Zam89
Classic lib for spells

Hi did someone knows if there is a lib for classic which all spells, adn the Level you learned that spell?

Somehing like
local Spells = {}
Spells= LIBSPELL:GetSpellinfoByClass(class)

that that we...
Forum: Lua/XML Help 09-05-19, 03:36 PM
Replies: 5
Views: 3,724
Posted By Zam89
Thanks that was it :)

Thanks that was it :)
Forum: Lua/XML Help 09-05-19, 08:22 AM
Replies: 5
Views: 3,724
Posted By Zam89
Thanks, I will try this. At the Moment I use...

Thanks, I will try this.

At the Moment I use this:
local s = nil
for i = 1, GetNumShapeshiftForms() do
if select(3, GetShapeshiftFormInfo(i)) then
s = i
...
Forum: Lua/XML Help 09-05-19, 12:59 AM
Replies: 5
Views: 3,724
Posted By Zam89
How to know if Druid is in cat form? (Classic)

Hi,

hope someone can help me.

How can I get the Info the the Druid is in cat Form or not in classic?

In retail I used for this GetShapeshiftFormId() but this ruction does not exist in classic.
Forum: General Authoring Discussion 06-27-19, 01:43 AM
Replies: 27
Views: 9,477
Posted By Zam89
Hi have also a new error with this and I do not...

Hi have also a new error with this and I do not know why.

7x FrameXML\ContainerFrame.lua:987: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from:...
Forum: General Authoring Discussion 06-26-19, 02:23 AM
Replies: 27
Views: 9,477
Posted By Zam89
Thanks for your quick reply. I will try this out.

Thanks for your quick reply.

I will try this out.
Forum: General Authoring Discussion 06-26-19, 12:59 AM
Replies: 27
Views: 9,477
Posted By Zam89
Hi, I have the same Issue with this code: local...

Hi,

I have the same Issue with this code:

local function movePlacement(self)
self:ClearAllPoints()
self:SetPoint("BOTTOMRIGHT", WorldFrame, "BOTTOMRIGHT", 0, 300)
end

This is where the function...
Forum: PTR API and Graphics Changes 03-15-19, 12:39 AM
Replies: 30
Views: 36,202
Posted By Zam89
Thanks, that is it exactly :)

Thanks, that is it exactly :)
Forum: PTR API and Graphics Changes 03-13-19, 02:50 PM
Replies: 30
Views: 36,202
Posted By Zam89
Thanks, but with this api you do not get the...

Thanks, but with this api you do not get the Metal and Wood Ressourcen from the Warfront secenarios
Forum: PTR API and Graphics Changes 03-13-19, 01:13 PM
Replies: 30
Views: 36,202
Posted By Zam89
I think not, and I do not find any api to get the...

I think not, and I do not find any api to get the infos. And also tried to get it via the scenario widget.
Forum: PTR API and Graphics Changes 03-13-19, 12:41 PM
Replies: 30
Views: 36,202
Posted By Zam89
That was it :) Thank you very much :) Some...

That was it :) Thank you very much :)


Some other short Question:
Do you have any idea how we can get the warfront ressources?
Forum: PTR API and Graphics Changes 03-13-19, 12:34 PM
Replies: 30
Views: 36,202
Posted By Zam89
Thanks. Here is the Code to create this: if...

Thanks.

Here is the Code to create this:

if _G["gwPaperDollBagSlotButton" .. i] ~= nil then
return _G["gwPaperDollBagSlotButton" .. i]
end

local f = CreateFrame("Button",...
Forum: PTR API and Graphics Changes 03-13-19, 09:50 AM
Replies: 30
Views: 36,202
Posted By Zam89
Hmm I do not get it to work, This is the way we...

Hmm I do not get it to work,

This is the way we creating the template:

<ItemButton name="GwPaperDollButtonTemplate" registerForDrag="LeftButton" registerForClicks="LeftButtonUp RightButtonUp"...
Forum: PTR API and Graphics Changes 03-12-19, 03:02 PM
Replies: 30
Views: 36,202
Posted By Zam89
Hi, thanks for the Info. Do you know, how we can...

Hi, thanks for the Info.
Do you know, how we can set the IconBorder or texture with this new way?
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