Forum: Lua/XML Help
07-31-22, 11:36 AM
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Replies: 2
Views: 378
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Forum: AddOn Help/Support
07-25-22, 10:49 PM
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Replies: 3
Views: 356
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Forum: AddOn Help/Support
07-23-22, 01:15 AM
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Replies: 4
Views: 368
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Forum: Lua/XML Help
07-12-22, 04:15 PM
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Replies: 6
Views: 516
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Forum: Lua/XML Help
07-11-22, 06:58 PM
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Replies: 6
Views: 516
This is the part that opens it up more for...
This is the part that opens it up more for interpretation and why I left out the examples they give. They focused on performance only, which was the first part they brought up, but didn't cover this...
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Forum: Lua/XML Help
07-10-22, 06:49 PM
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Replies: 6
Views: 516
Keybinds are registered through...
Keybinds are registered through FrameXML/Bindings.xml. The lines in particular that you'd be interested start at line 1050.
<Binding name="TOGGLEGROUPFINDER" header="BLANK13"...
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Forum: Lua/XML Help
07-08-22, 04:42 PM
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Replies: 5
Views: 579
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Forum: AddOn Search/Requests
07-06-22, 06:54 PM
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Replies: 4
Views: 403
I noticed some of the areas pointed out were...
I noticed some of the areas pointed out were checkbox textures, which won't be as easily modified. The best route for those is to find the image file the texture is loaded from and replace that.
I'm...
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Forum: Macro Help
07-05-22, 05:26 PM
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Replies: 4
Views: 469
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Forum: Classic - AddOn Search/Requests
06-27-22, 02:01 AM
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Replies: 2
Views: 319
First of all, there's a distinct difference...
First of all, there's a distinct difference between an addon and a 3rd party tool.
An addon for WoW is a set of scripts written in Lua and/or XML that are loaded by the game itself and have limited...
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Forum: Lua/XML Help
06-23-22, 07:04 PM
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Replies: 3
Views: 510
UnitXP("player")...
UnitXP("player") (https://wowpedia.fandom.com/wiki/API_UnitXP) returns player experience. You should also look at UnitLevel() to check if they're level 1.
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Forum: Tutorials & Other Helpful Info.
06-22-22, 05:48 PM
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Replies: 8
Views: 618
I haven't watched any of the streams. I just...
I haven't watched any of the streams. I just don't have the time or attention span really for that format of media. Even so, the way BackdropTemplate was coded, it seems like it's a bridge between...
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Forum: General Authoring Discussion
06-22-22, 05:03 PM
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Replies: 2
Views: 436
Can you give an example of a stack trace that...
Can you give an example of a stack trace that you're having trouble with?
A stack trace basically lists all active functions with the currently running one at the top. With few exceptions, it...
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Forum: Tutorials & Other Helpful Info.
06-22-22, 04:23 PM
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Replies: 8
Views: 618
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Forum: Classic - AddOn Help/Support
06-06-22, 05:23 PM
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Replies: 1
Views: 381
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Forum: Lua/XML Help
06-06-22, 05:09 PM
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Replies: 9
Views: 690
Assuming your :get() and :set() functions are...
Assuming your :get() and :set() functions are working correctly, this is a simpler method.
["onclick"]=function(self)
local newvalue=self.options[Wrap((tIndexOf(self.options,self:get()) or...
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Forum: Macro Help
05-17-22, 10:55 AM
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Replies: 1
Views: 480
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Forum: Lua/XML Help
05-09-22, 01:03 PM
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Replies: 5
Views: 1,361
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Forum: Lua/XML Help
05-03-22, 05:18 PM
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Replies: 3
Views: 748
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Forum: Lua/XML Help
04-27-22, 08:56 PM
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Replies: 5
Views: 879
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Forum: AddOn Help/Support
04-27-22, 08:46 PM
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Replies: 3
Views: 481
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Forum: Lua/XML Help
04-23-22, 11:27 AM
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Replies: 6
Views: 782
xpcall() specifically lets you set a specific...
xpcall() specifically lets you set a specific error handler to run if it encounters an error. Even though the Lua documentation doesn't show this, it also allows you to pass arguments to the function...
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Forum: Lua/XML Help
04-22-22, 10:11 AM
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Replies: 6
Views: 782
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Forum: Lua/XML Help
04-21-22, 02:07 PM
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Replies: 6
Views: 782
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Forum: AddOn Help/Support
04-21-22, 01:47 PM
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Replies: 1
Views: 740
Short explanation, no. Running a macro is a...
Short explanation, no. Running a macro is a protected action and can't be done from addons.
Longer explanation, depending on what task you want Player2 to do, you may not need to run a macro to do...
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