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Forum: General Authoring Discussion 04-07-10, 07:14 PM
Replies: 9
Views: 6,558
Posted By Zinc
Woah, thanks guys, this is all so helpful! :)

Woah, thanks guys, this is all so helpful! :)
Forum: General Authoring Discussion 04-07-10, 05:04 PM
Replies: 9
Views: 6,558
Posted By Zinc
The most confusing thing for the slash commands...

The most confusing thing for the slash commands is there are never nice examples.

Could you do an example for the command '/quizzer' and have it print a message? That'd be easier to read :)
Forum: General Authoring Discussion 04-07-10, 04:50 PM
Replies: 9
Views: 6,558
Posted By Zinc
Thanks for the quick reply, Man. Anyways, I...

Thanks for the quick reply, Man.

Anyways, I didn't really get those, but I`ll give them another read.
Forum: General Authoring Discussion 04-07-10, 04:19 PM
Replies: 9
Views: 6,558
Posted By Zinc
Creating a GUI, and saved variables?

Well, I was wondering two things.

1) How do I save variables between games? I don't know how to do it practically, because, I want to create an array and save strings in it, and I want it to keep...
Forum: General Authoring Discussion 03-10-10, 07:00 PM
Replies: 5
Views: 3,849
Posted By Zinc
Alright, Xrystal. Unfortunately, it is a...

Alright, Xrystal. Unfortunately, it is a personal AddOn, but thanks anyway.

Is there a way I can create a text file or publish in a text file the name of a player who whispers the command, and then...
Forum: General Authoring Discussion 03-10-10, 06:44 PM
Replies: 5
Views: 3,849
Posted By Zinc
Ignoring certain players.

.lua

local cf = CreateFrame("FRAME", "MParent");
local frame = CreateFrame("FRAME", "MParent");

cf:RegisterEvent("CHAT_MSG_WHISPER");
frame:RegisterEvent("CHAT_MSG_CHANNEL_JOIN");

local...
Forum: General Authoring Discussion 03-07-10, 08:48 PM
Replies: 13
Views: 6,041
Posted By Zinc
Notepad is good enough for me, or textedit while...

Notepad is good enough for me, or textedit while I`m on my Mac.
Forum: General Authoring Discussion 03-07-10, 04:09 PM
Replies: 13
Views: 6,589
Posted By Zinc
Alright, I set it to display the second argument,...

Alright, I set it to display the second argument, but it is displaying CHAT_MSG_CHANNEL_JOIN anyway. The second argument is the joining player, according to the wowwiki article.



.lua

local...
Forum: General Authoring Discussion 03-07-10, 11:27 AM
Replies: 13
Views: 6,589
Posted By Zinc
Thanks, Ailae. Also, how do I get the name of...

Thanks, Ailae. Also, how do I get the name of the triggering player?
Forum: General Authoring Discussion 03-07-10, 11:16 AM
Replies: 13
Views: 6,589
Posted By Zinc
So should I remove the .lua as a dependency in my...

So should I remove the .lua as a dependency in my .toc?

Edit: Or should I remove '<Script File="HelloWorld.lua"/>' from .xml?

Editedit: I removed the line from the first edit and it works now,...
Forum: General Authoring Discussion 03-07-10, 10:57 AM
Replies: 13
Views: 6,589
Posted By Zinc
.xml <Ui xmlns="http://www.blizzard.com/wow/ui/"...

.xml
<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">

<Script...
Forum: General Authoring Discussion 03-07-10, 08:10 AM
Replies: 13
Views: 6,589
Posted By Zinc
No idea how to do that.

No idea how to do that.
Forum: General Authoring Discussion 03-07-10, 12:04 AM
Replies: 13
Views: 6,589
Posted By Zinc
Double Events

Alright, I`m no stranger to coding, but I`m a bit new to WoW API Lua. So, for my first challenge, I`m making a chat bot. So, I decided to make it have a welcoming message. This is what I had so...
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