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Forum: UI Screenshots, Feedback and Design Discussion 02-06-14, 01:12 PM
Replies: 93
Views: 77,528
Posted By Candiman
I just wondered if there was any update for this...

I just wondered if there was any update for this UI. I'm really looking forward to seeing it finished and possibly using all or parts of it.
Forum: oUF (Otravi Unit Frames) 01-16-14, 07:16 AM
Replies: 15
Views: 6,951
Posted By Candiman
Managed to work this out myself. I had to make...

Managed to work this out myself. I had to make some changes in Frames.lua to position the health text. Thank you again for all your help Phanx you were very patient with this complete noob.
Forum: oUF (Otravi Unit Frames) 01-16-14, 06:57 AM
Replies: 15
Views: 6,951
Posted By Candiman
I am a noob I spotted the mistake that was...

I am a noob I spotted the mistake that was breaking the target and Target's target texture but the health is still showing up the way I posted above.This is the code I have now.

function...
Forum: oUF (Otravi Unit Frames) 01-16-14, 06:45 AM
Replies: 15
Views: 6,951
Posted By Candiman
It also appears to be doing something strange to...

It also appears to be doing something strange to the target frame. I changed the texture to make it more obvious.

http://i.imgur.com/oJOizFp.jpg
Forum: oUF (Otravi Unit Frames) 01-16-14, 06:39 AM
Replies: 15
Views: 6,951
Posted By Candiman
Thank you so much for your patience. We have...

Thank you so much for your patience. We have progress.This is the code I have now.

function ns.PostUpdatePower(self, unit, cur, max)
local frame = self.__owner
if max == 0...
Forum: oUF (Otravi Unit Frames) 01-16-14, 06:07 AM
Replies: 15
Views: 6,951
Posted By Candiman
I am very sorry this is probably my lack of...

I am very sorry this is probably my lack of knowledge in LUA. With a fresh install with just the changes in Functions.lua you posted.

function ns.PostUpdatePower(self, unit, cur, max)
local frame =...
Forum: oUF (Otravi Unit Frames) 01-16-14, 05:52 AM
Replies: 15
Views: 6,951
Posted By Candiman
I'm sorry as I think I'm really starting to annoy...

I'm sorry as I think I'm really starting to annoy you but I'm not sure I'm making myself all that clear. I'm trying to make the health text a child of the power text so that it moves and keeps a...
Forum: oUF (Otravi Unit Frames) 01-16-14, 05:03 AM
Replies: 15
Views: 6,951
Posted By Candiman
I'm sorry you're being really helpful and I feel...

I'm sorry you're being really helpful and I feel like the biggest noob. I added the code as you said then parented the health text to the power text in Frames.LUA. I had to move the health text below...
Forum: oUF (Otravi Unit Frames) 01-16-14, 04:05 AM
Replies: 15
Views: 6,951
Posted By Candiman
No I'm trying to parent the health text to the...

No I'm trying to parent the health text to the power text so that it stays a set distance from the power text.
Forum: oUF (Otravi Unit Frames) 01-16-14, 03:12 AM
Replies: 15
Views: 6,951
Posted By Candiman
I tried your code with these values. function...

I tried your code with these values.

function ns.PostUpdatePower(self, unit, cur, max)
local frame = self.__owner
if max == 0...
Forum: oUF (Otravi Unit Frames) 01-15-14, 12:19 PM
Replies: 15
Views: 6,951
Posted By Candiman
Help with oUF Phanx edit

I've been editing the lua for oUF Phanx and have run into a small problem. I'm trying to edit the health and power texts on the frames so the health is anchored to the power. I have managed this on...
Forum: AddOn Search/Requests 10-02-06, 02:49 AM
Replies: 4
Views: 3,636
Posted By Candiman
The SW I'm guessing may be SWStats.A damage...

The SW I'm guessing may be SWStats.A damage meter.The N is fron Nurfed UI.The wheel is TrinketMenu and the triangle is CleanMiniMap.As to shrinking the general icons and moving them any bar mod that...
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