Showing results 1 to 25 of 113
Search took 0.01 seconds.
Search: Posts Made By: Joker119
Forum: Classic - AddOn Help/Support 04-11-21, 06:24 PM
Replies: 2
Views: 2,921
Posted By Joker119
Noted, tyvm.

Noted, tyvm.
Forum: Classic - AddOn Help/Support 04-11-21, 04:49 PM
Replies: 2
Views: 2,921
Posted By Joker119
Issue with Addon on TBC Classic

Firstly, this issue is neither present on the current WoW Classic, or Retail clients, I'm not sure if it's something related to restrictions Blizzard has placed on addons for the TBC beta, or if it's...
Forum: PTR API and Graphics Changes 05-29-18, 05:26 AM
Replies: 2
Views: 5,633
Posted By Joker119
SetAlpha worked beautifully, thank you.

SetAlpha worked beautifully, thank you.
Forum: PTR API and Graphics Changes 05-29-18, 01:01 AM
Replies: 2
Views: 5,633
Posted By Joker119
Error in Blizzard API when Hiding

When I hide the MainMenuArtBar.LeftEndCap, RightEndCap and MainMenuArtBarBackground.BackgroundSmall textures, I get this UI error Message: Interface\FrameXML\MainMenuBar.lua:378: attempt to compare...
Forum: Lua/XML Help 11-16-17, 12:15 AM
Replies: 4
Views: 2,351
Posted By Joker119
So I've got the event working, and it send emotes...

So I've got the event working, and it send emotes to the error frame like it should, but i'm having issues filtering out ones targeting the player.
According to WoWprogramming CHAT_MSG_TEXT_EMOTE...
Forum: oUF (Otravi Unit Frames) 11-15-17, 10:50 PM
Replies: 6
Views: 2,803
Posted By Joker119
1. Yay I helped fix something! 2. Exactly, the...

1. Yay I helped fix something!

2. Exactly, the frame name is set by me, and the artwork is tied to the name i set, along with all the other values for location, size, etc. There's no reason the text...
Forum: Lua/XML Help 11-15-17, 10:46 PM
Replies: 3
Views: 2,275
Posted By Joker119
Thank you! <3 Much love

Thank you! <3 Much love
Forum: Lua/XML Help 11-15-17, 08:44 AM
Replies: 3
Views: 2,275
Posted By Joker119
With more tinkering, I've come to this function...

With more tinkering, I've come to this function for my tag
oUF.Tags.Methods["diablo:name"] = function(unit)
local color = oUF.Tags.Methods["diablo:color"](unit)
local name = UnitName(unit)
if...
Forum: oUF (Otravi Unit Frames) 11-15-17, 06:32 AM
Replies: 6
Views: 2,803
Posted By Joker119
1. it simply says _VERSION is a nil value and...

1. it simply says _VERSION is a nil value and breaks the rest of the addon completely.

2. According to that guide, nothing related to names of the target frame itself were changed. The raid icons I...
Forum: Lua/XML Help 11-15-17, 06:25 AM
Replies: 3
Views: 2,275
Posted By Joker119
Adding TRP3 'full names' to UI target frame

Title says it all, I want to add TRP3's last names (when applicable) to my target frame's name, however, I'm not entierly sure how to do this.

I started by simply trying to replace the default name...
Forum: oUF (Otravi Unit Frames) 11-15-17, 04:45 AM
Replies: 6
Views: 2,803
Posted By Joker119
Updating OUF causes issues without LUA errors

For the record: I'm currently using oUF v. 1.6.8 in my UI addon. It still works, but there, of course, are reasons to use an updated version - Mainly I wouldn't need to maintain my own classpower...
Forum: Lua/XML Help 11-15-17, 03:50 AM
Replies: 4
Views: 2,351
Posted By Joker119
Sending emotes targeting player to screen

So, I've noticed this is something Prat used to do, but it no longer works(I personally couldn't get it to work, but name-pop ups did), but my chat addon I've made is decidedly more simplistic than...
Forum: Lua/XML Help 08-12-17, 01:09 AM
Replies: 16
Views: 3,520
Posted By Joker119
"Cracked" it's included in my UI. Thanks for...

"Cracked" it's included in my UI.
Thanks for offering something useful to my problem tho.
Forum: Lua/XML Help 08-09-17, 11:59 PM
Replies: 16
Views: 3,520
Posted By Joker119
This does solve the lua error, however the visual...

This does solve the lua error, however the visual artifacts remain (the green statusbars on the target and target's target, aswell as no unitframe textures for the target, all unit frames have all...
Forum: Lua/XML Help 08-09-17, 09:58 PM
Replies: 16
Views: 3,520
Posted By Joker119
It also apparently somehow breaks a vast majority...

It also apparently somehow breaks a vast majority of the rest of my interface if I comment the offending line out, all of my unit frames seem to break, so I need to fix that line but I'm not sure...
Forum: Lua/XML Help 08-09-17, 09:52 PM
Replies: 16
Views: 3,520
Posted By Joker119
So I thought I had already, and upon updating I...

So I thought I had already, and upon updating I realize why I thought I did and why I hadn't.

I did previously attempt to update the oUF version being used, but upon doing so I am hit with this...
Forum: Lua/XML Help 08-09-17, 09:32 AM
Replies: 16
Views: 3,520
Posted By Joker119
Because I'm working with an older version oUF and...

Because I'm working with an older version oUF and when I tried to implement ClassPower I failed epically because I have no idea what i'm doing with oUF itself. Most of my coding involves me reverse...
Forum: Lua/XML Help 08-07-17, 11:57 AM
Replies: 16
Views: 3,520
Posted By Joker119
Hm, in that case, can you look over the code I'm...

Hm, in that case, can you look over the code I'm using and see how you would go about using PLAYER_TALENT_UPDATE to update the MAX_COMBO_POINTS variable cuz it's not working the way i've tried it
Forum: Lua/XML Help 08-07-17, 11:23 AM
Replies: 16
Views: 3,520
Posted By Joker119
Nope, that event fires when you change specs afaik

Nope, that event fires when you change specs afaik
Forum: Lua/XML Help 08-07-17, 09:43 AM
Replies: 16
Views: 3,520
Posted By Joker119
Event for switching talents?

Sorry if this has been asked before but I couldn't find an answer, is there an event that fires when players select a talent?
The reason for needing this is for the rogue level 45 talents, Deeper...
Forum: oUF (Otravi Unit Frames) 08-07-17, 08:57 AM
Replies: 5
Views: 4,176
Posted By Joker119
I've been trying to implement this and I've had...

I've been trying to implement this and I've had great success making the addon determine when there is an extra "half shard" ontop of the shards held (IE a shard is being made but not completed...
Forum: oUF (Otravi Unit Frames) 08-05-17, 07:22 PM
Replies: 5
Views: 4,176
Posted By Joker119
Thank you very much!

Thank you very much!
Forum: oUF (Otravi Unit Frames) 08-05-17, 06:08 AM
Replies: 5
Views: 4,176
Posted By Joker119
Destro Lock Soul Shard tracking in 7.2.5

So I just NOW realized the changes to destro locks kinda broke my ouf module for soul shard display for Roth UI, is doesn't show partially filled shards, they are only ever empty or full. This is...
Forum: General Authoring Discussion 04-05-17, 09:10 PM
Replies: 9
Views: 2,657
Posted By Joker119
The first version of the addon had oUF and the...

The first version of the addon had oUF and the actual layout for oUF as seperate folders inside Interface/AddOns, I moved oUF into the embeds with all the other addons I migrated into the Roth UI...
Forum: AddOn Search/Requests 04-05-17, 03:20 PM
Replies: 6
Views: 9,918
Posted By Joker119
Unfortunately, addons are prevented from creating...

Unfortunately, addons are prevented from creating frames in the worldframe like this, due to potential cheating with raid mechanic addons (same reason they took away friendly nameplate editing in...
Showing results 1 to 25 of 113