Forum: Lua/XML Help
01-29-12, 05:27 PM
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Replies: 8
Views: 5,515
framesToCreate is a table defining your table...
framesToCreate is a table defining your table definitions. According to his first example. the table "frames" (Lines 13 to 24 in the first code box) would be the table you would put in for...
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Forum: General Authoring Discussion
01-28-12, 05:10 AM
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Replies: 47
Views: 28,963
How about
local repairCost = x
repairCost =...
How about
local repairCost = x
repairCost = repairCost - discounts
print(format("%dG %2dS %2dC",
repairCost/COPPER_PER_GOLD,
math.mod(repairCost/COPPER_PER_SILVER, 100),
math.mod(repairCost,...
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Forum: Lua/XML Help
01-28-12, 04:52 AM
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Replies: 6
Views: 5,602
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Forum: Lua/XML Help
01-28-12, 04:24 AM
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Replies: 2
Views: 3,167
well if memory serves correctly. AceComm...
well if memory serves correctly. AceComm communicates between different clients (two different WoW Windows) and therefore it uses throttling to communicate between lanes of chat messages. Meaning...
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Forum: Chit-Chat
06-28-11, 07:37 AM
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Replies: 8
Views: 7,527
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Forum: General WoW Chat
05-21-11, 02:19 AM
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Replies: 7
Views: 5,875
and also remember that statistics are just...
and also remember that statistics are just that.
20% crit chance doesnt mean every 100 hits, you have 20 crits.
Just because flipping a coin gives you a 50% chance to get heads and not tails, you...
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Forum: Lua/XML Help
05-21-11, 01:36 AM
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Replies: 4
Views: 4,230
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Forum: Lua/XML Help
05-03-11, 08:06 AM
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Replies: 10
Views: 8,840
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Forum: Chit-Chat
05-01-11, 07:50 AM
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Replies: 2
Views: 5,212
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Forum: Chit-Chat
05-01-11, 03:19 AM
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Replies: 2
Views: 5,212
using java to scrape, looking for help
Okay so I'm a novice I guess when it comes to java, I took a 101 class in college, and pretty much self taught myself because the teacher was hardly a teacher.
Anyways we never got into anything in...
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Forum: AddOn Search/Requests
04-30-11, 07:27 PM
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Replies: 5
Views: 3,752
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Forum: General Authoring Discussion
04-30-11, 07:18 PM
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Replies: 5
Views: 5,150
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Forum: Lua/XML Help
04-27-11, 11:15 PM
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Replies: 2
Views: 4,131
well I'd imagine its like arenas, where green...
well I'd imagine its like arenas, where green team and yellow team are their own number.
Except the team on top by default UI is now the ally side (regardless of faction) and start in the ally...
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Forum: Lua/XML Help
04-26-11, 04:16 AM
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Replies: 2
Views: 9,079
I use this
local frame =...
I use this
local frame = CreateFrame("Button")
--[[frame definitions here]]--
frame.leftGrad = frame:CreateTexture(nil, "BORDER")
frame.leftGrad:SetWidth(16)
frame.leftGrad:SetHeight(14)
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Forum: General Authoring Discussion
04-26-11, 04:05 AM
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Replies: 2
Views: 13,950
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Forum: Lua/XML Help
12-03-10, 07:58 AM
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Replies: 4
Views: 4,056
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Forum: General Authoring Discussion
12-03-10, 07:56 AM
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Replies: 13
Views: 8,511
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Forum: Chit-Chat
12-03-10, 12:44 AM
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Replies: 6
Views: 6,908
Perhaps some sort of game where a trio of...
Perhaps some sort of game where a trio of norsemen go out for their daily hunt... Little do they know that they are the ones who will become the prey!!! Abducted by Aliens, they must work together...
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Forum: General Authoring Discussion
12-03-10, 12:42 AM
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Replies: 13
Views: 8,511
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Forum: Lua/XML Help
12-03-10, 12:33 AM
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Replies: 5
Views: 4,249
oh i see,
well if you dont need to change a...
oh i see,
well if you dont need to change a middle one like
<little Fontstring><Big Fontstring><little Fontstring>
then it should be easy to just make a string for the guild and slap it on the end...
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Forum: AddOn Help/Support
12-02-10, 04:53 PM
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Replies: 12
Views: 13,907
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Forum: Lua/XML Help
12-02-10, 04:46 PM
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Replies: 5
Views: 4,249
FontInstance:SetFont("path",...
FontInstance:SetFont("path", height[,"flags"])
fontName, fontHeight, fontFlags = FontInstance:GetFont()
if GuildName then
local fontName = targetNameText:GetFont()
...
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Forum: Chit-Chat
12-01-10, 09:41 AM
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Replies: 5
Views: 5,682
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Forum: Chit-Chat
11-30-10, 11:28 PM
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Replies: 5
Views: 5,682
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Forum: General Authoring Discussion
11-30-10, 04:38 PM
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Replies: 4
Views: 8,141
well for the healthbar part, you can...
well for the healthbar part, you can do
Texture:SetTexCoord(0,1,(1-(curValue/maxValue)),1)
Texture:SetHeight((curValue/maxValue)*heightOfTheStatusbar)
and then you add a texture that is always...
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