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Search: Posts Made By: d87
Forum: General Authoring Discussion 09-29-20, 11:40 PM
Replies: 2
Views: 913
Posted By d87
Change sizes until they fit And that texture...

Change sizes until they fit
And that texture looks very similar to https://www.wowinterface.com/downloads/info9096-MasqueSimpleSquare.html
So you can probably just use that.
Forum: General Authoring Discussion 09-27-20, 07:19 AM
Replies: 7
Views: 2,051
Posted By d87
This may be related to the issue that when...

This may be related to the issue that when joining group finder or lfd groups GetRaidRosterInfo() doesn't immediately has all the data about the members. And it returns nil for name, class etc
Forum: General Authoring Discussion 08-31-20, 10:55 AM
Replies: 3
Views: 7,698
Posted By d87
https://github.com/Gethe/wow-ui-source/tree/live/A...

https://github.com/Gethe/wow-ui-source/tree/live/AddOns/Blizzard_Commentator
Somewhere in there
Forum: Lua/XML Help 08-25-20, 09:55 AM
Replies: 3
Views: 1,406
Posted By d87
PLAYER_STARTED_MOVING, PLAYER_STOPPED_MOVING...

PLAYER_STARTED_MOVING, PLAYER_STOPPED_MOVING events
Forum: AddOn Help/Support 07-27-20, 05:53 AM
Replies: 5
Views: 2,943
Posted By d87
Instant cast spells only generate...

Instant cast spells only generate UNIT_SPELLCAST_SUCCEEDED.
Also you can use /etrace
Forum: General Authoring Discussion 07-04-20, 07:11 PM
Replies: 7
Views: 1,887
Posted By d87
https://github.com/BigWigsMods/packager https://ww...

https://github.com/BigWigsMods/packager
https://www.wowinterface.com/forums/showthread.php?t=55801
Forum: Lua/XML Help 06-17-20, 11:04 AM
Replies: 9
Views: 938
Posted By d87
Could be actual pet guid changed somewhere along...

Could be actual pet guid changed somewhere along the line since you stored it.

Try doing a fresh UnitGUID("pet") every time or consider using source flags for this check
Forum: Lua/XML Help 05-25-20, 07:44 AM
Replies: 6
Views: 1,932
Posted By d87
Show code that is causing the problem But anyway,...

Show code that is causing the problem
But anyway, you could try moving MultiBarBottomRightActionButton1 or whatever it's called, without touching MultiBarBottomRight itself.
Forum: AddOn Help/Support 04-19-20, 10:07 PM
Replies: 4
Views: 1,660
Posted By d87
BUFFS_PER_ROW is a local, the taint is probably...

BUFFS_PER_ROW is a local, the taint is probably because of writing to DebuffButton1.offsetY
Forum: Site help, bugs, suggestions/questions 03-20-20, 07:59 AM
Replies: 41
Views: 12,086
Posted By d87
I'm having issues with classic (1.13.4) releases...

I'm having issues with classic (1.13.4) releases from packager overwriting the retail version. And i remember it working fine just after the release of 1.13.4, so something happened since then
Forum: Lua/XML Help 02-18-20, 12:13 PM
Replies: 1
Views: 496
Posted By d87
As you see, Chilled doesn't appear in combat log....

As you see, Chilled doesn't appear in combat log. You can work with PERIODIC DAMAGE but you don't know if the mage actually has the talent then
Anyway, you really should just check debuffs if that's...
Forum: AddOn Help/Support 11-24-19, 10:27 AM
Replies: 2
Views: 1,401
Posted By d87
So it's fine without any addons?

So it's fine without any addons?
Forum: Lua/XML Help 11-09-19, 11:17 AM
Replies: 11
Views: 2,130
Posted By d87
Find where it gets reset, probably...

Find where it gets reset, probably...
Forum: Macro Help 10-23-19, 10:37 AM
Replies: 6
Views: 1,494
Posted By d87
/startattack [nomounted]

/startattack [nomounted]
Forum: AddOn Help/Support 10-21-19, 09:02 AM
Replies: 7
Views: 1,312
Posted By d87
That's what "## LoadOnDemand: 1" is for (or just...

That's what "## LoadOnDemand: 1" is for (or just nothing if you want to always load config if enabled), not OptionalDeps. And you were doing it wrong in the past too. Your main addon doesn't "depend"...
Forum: AddOn Help/Support 10-21-19, 07:40 AM
Replies: 7
Views: 1,312
Posted By d87
Try removing OptionalDeps to config from the main...

Try removing OptionalDeps to config from the main toc, maybe that'll help
Forum: Lua/XML Help 10-05-19, 09:18 AM
Replies: 2
Views: 762
Posted By d87
You can't move unit frames in combat. And...

You can't move unit frames in combat.

And nowadays you can reposition default player and target frames without any addons
Forum: Site help, bugs, suggestions/questions 10-01-19, 10:26 PM
Replies: 41
Views: 12,086
Posted By d87
What's going to happen to Classic category? Can...

What's going to happen to Classic category?
Can you add a way to merge projects and/or redirect to main?
This is also relevant for any expansion beta categories
Forum: General Authoring Discussion 09-22-19, 09:28 PM
Replies: 6
Views: 1,727
Posted By d87
It's different not exactly for resolution, but...

It's different not exactly for resolution, but aspect ratio. You can see for yourself if you switch to 4:3 or something that's not your usual. Model will be offset a little from the usual spot
Also...
Forum: General Authoring Discussion 09-22-19, 08:56 AM
Replies: 6
Views: 1,727
Posted By d87
Models and SetTransform especially are riddled...

Models and SetTransform especially are riddled with bugs, so don't use it if you can.
Try calling SetTransform a little later than SetModel, like in the next render frame or just after 30ms
Also...
Forum: AddOn Help/Support 08-03-19, 08:42 PM
Replies: 6
Views: 967
Posted By d87
i mean avoid scanning units/guids that do not...

i mean avoid scanning units/guids that do not have existing timers. But it doesn't really matter anyway

EDIT: It is maybe better not to do that, because sometimes you'll need to create timers from...
Forum: AddOn Help/Support 08-03-19, 08:06 PM
Replies: 6
Views: 967
Posted By d87
Yes, you need to do both. And to reduce CPU the...

Yes, you need to do both. And to reduce CPU the only thing you can do is to minimize the amount of UnitAura scanning
Forum: AddOn Help/Support 08-03-19, 07:45 PM
Replies: 6
Views: 967
Posted By d87
It just doesn't fire refresh event for...

It just doesn't fire refresh event for auto-refreshes or extensions. Been that way since cataclysm i think. There are maybe other cases, but the bottom line is you can't completely rely on CLEU.
Forum: Lua/XML Help 06-25-19, 11:45 AM
Replies: 12
Views: 2,585
Posted By d87
idk if it'll actually work, but along those...

idk if it'll actually work, but along those lines

https://wow.gamepedia.com/Macro_conditionals
Forum: Lua/XML Help 06-14-19, 08:46 AM
Replies: 16
Views: 2,960
Posted By d87
Use this...

Use this https://github.com/Gethe/FrameStackGlobalizer
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