Forum: AddOn Search/Requests
12-26-12, 06:40 AM
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Replies: 2
Views: 2,705
Skillet...
Skillet (http://www.curse.com/addons/wow/skillet). Based on ATSW, hasn't frozen on me once.
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Forum: General Authoring Discussion
11-14-10, 02:06 AM
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Replies: 3
Views: 5,333
GetShapeshiftForm() sometimes returns a bogus...
GetShapeshiftForm() sometimes returns a bogus value before the UI is completely loaded. I've had the same problems myself, and similar issues with glyphs.
There's two ways to work around it.
1)...
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Forum: Lua/XML Help
11-09-10, 10:19 PM
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Replies: 5
Views: 3,473
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Forum: General Authoring Discussion
11-09-10, 09:06 AM
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Replies: 4
Views: 3,642
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Forum: General Authoring Discussion
11-08-10, 02:01 AM
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Replies: 15
Views: 6,906
We're checking the contents of a table, not...
We're checking the contents of a table, not setting up an automatic indexing metamethod. Two completely different things you're thinking there. Besides, all ADDON_LOADED events are visible to all...
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Forum: General Authoring Discussion
11-07-10, 10:00 PM
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Replies: 15
Views: 6,906
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Forum: Tutorials & Other Helpful Info.
11-07-10, 09:25 AM
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Replies: 39
Views: 58,850
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Forum: General Authoring Discussion
11-07-10, 08:36 AM
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Replies: 7
Views: 5,076
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Forum: General Authoring Discussion
11-07-10, 08:26 AM
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Replies: 15
Views: 6,906
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Forum: oUF (Otravi Unit Frames)
11-04-10, 08:08 AM
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Replies: 12
Views: 4,640
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Forum: Lua/XML Help
10-28-10, 03:41 PM
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Replies: 8
Views: 5,604
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Forum: Lua/XML Help
10-28-10, 01:33 PM
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Replies: 4
Views: 3,643
Yep, either way should work fine. The table...
Yep, either way should work fine. The table method works great if you're working with a dynamic number of params, while the select method is better if you just want to know if there are more than X...
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Forum: Lua/XML Help
10-28-10, 07:29 AM
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Replies: 4
Views: 3,643
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Forum: Lua/XML Help
10-28-10, 07:21 AM
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Replies: 8
Views: 5,604
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Forum: Lua/XML Help
10-25-10, 06:27 PM
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Replies: 6
Views: 4,615
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Forum: UI Screenshots, Feedback and Design Discussion
10-22-10, 10:24 PM
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Replies: 4,945
Views: 2,258,297
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Forum: Lua/XML Help
10-22-10, 09:42 PM
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Replies: 4
Views: 4,999
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Forum: Lua/XML Help
10-22-10, 09:37 PM
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Replies: 3
Views: 4,191
Button objects don't use SetTexture. You can...
Button objects don't use SetTexture. You can probably get away with using self:SetNormalTexture('TexturePathHere'). There's no second argument to it, nor would you need one anyway if it's always...
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Forum: Lua/XML Help
10-22-10, 09:32 PM
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Replies: 6
Views: 3,909
I really do feel the need to...
I really do feel the need to nitpick.
Example:
local foo = function (bar)
OHaiThar()
TheseDontNeedSemicolons()
end
local foo = function (bar)
OHaiThar();...
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Forum: oUF (Otravi Unit Frames)
10-12-10, 11:30 AM
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Replies: 7
Views: 6,339
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Forum: General Authoring Discussion
10-06-10, 11:30 PM
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Replies: 4
Views: 4,216
A complex UI can often detract from the game...
A complex UI can often detract from the game itself, leading to its own problems. Just remember there's more to the game than a bunch of bars and have fun designing. :p
This seems like nothing...
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Forum: Tutorials & Other Helpful Info.
10-02-10, 11:49 PM
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Replies: 18
Views: 28,928
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Forum: Lua/XML Help
09-30-10, 12:59 AM
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Replies: 5
Views: 4,758
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Forum: oUF (Otravi Unit Frames)
09-29-10, 12:24 PM
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Replies: 9
Views: 5,043
The heal prediction overflow issue happens...
The heal prediction overflow issue happens because of the healthbar updating before the prediction bar updates. I ran into the same issue with HealComm in my layout and ended up writing my own...
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Forum: Lua/XML Help
09-23-10, 12:25 PM
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Replies: 5
Views: 4,115
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