Forum: Ion Engines, Engage!
01-25-10, 10:01 AM
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Replies: 545
Views: 435,109
Pardon my Geekspeak...
The problem is, if you...
Pardon my Geekspeak...
The problem is, if you drag an existing macro from a blizzard bar to a macaroon button, it doesn't copy the macro, it assigns an action button identifier to reference the...
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Forum: Ion Engines, Engage!
01-25-10, 09:49 AM
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Replies: 545
Views: 435,109
Only about 4 or 5 times.
I'm talking about the...
Only about 4 or 5 times.
I'm talking about the STATE editor, on the page that pops up when you click the custom option. I can't just type the following:
[bonusbar:5] <ENTER>
[nocombat,stance:1]...
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Forum: Ion Engines, Engage!
01-24-10, 12:33 PM
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Replies: 545
Views: 435,109
However, if you're adding a bonusbar:5 state to...
However, if you're adding a bonusbar:5 state to an already existing bar, unless you want to move a lot of buttons around, and are adding the bonusbar:5 page at the end, you need to tell the previous...
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Forum: Ion Engines, Engage!
01-23-10, 09:41 AM
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Replies: 545
Views: 435,109
Like the skelleton transform in the troll...
Like the skelleton transform in the troll instance, I'm betting this is on the posess bar.
you can either make a separate bar with the following custom states:
[bonusbar:5]
[]
just add buttons to...
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Forum: Ion Engines, Engage!
01-20-10, 11:43 AM
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Replies: 545
Views: 435,109
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Forum: Ion Engines, Engage!
01-20-10, 09:04 AM
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Replies: 545
Views: 435,109
What primarily interests me is, why would this...
What primarily interests me is, why would this problem occur in the first place? it's as if the keybinds aren't REALLY keybinds out of combat, but are simulating a mouse click, which would swap...
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Forum: Ion Engines, Engage!
01-18-10, 12:15 AM
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Replies: 545
Views: 435,109
I described the behavior I was looking for...
I described the behavior I was looking for explicitly. You simply didn't read it.
I said that, instead of executing the macro on the hotkeyed button, Macaroon swaps whatever is on the mouse button...
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Forum: Ion Engines, Engage!
01-15-10, 08:43 AM
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Replies: 545
Views: 435,109
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Forum: Ion Engines, Engage!
01-14-10, 11:21 AM
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Replies: 545
Views: 435,109
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Forum: Ion Engines, Engage!
01-13-10, 12:00 PM
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Replies: 545
Views: 435,109
So just add buttons to that state/bar, and they...
So just add buttons to that state/bar, and they will automap, without having to set visibility to things like "am I on a vehicle, posessing something, or shapeshifted to something nonstandard?"
Or...
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Forum: Ion Engines, Engage!
01-10-10, 10:27 AM
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Replies: 545
Views: 435,109
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Forum: Ion Engines, Engage!
01-07-10, 07:38 PM
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Replies: 545
Views: 435,109
OK...next question.
I can create casting bars...
OK...next question.
I can create casting bars with the optional Macaroon Cast Bars...
How do I make a cast bar for someone other than myself? At the moment, all of the cast bars I make show MY...
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Forum: Ion Engines, Engage!
01-04-10, 05:25 PM
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Replies: 545
Views: 435,109
/changeactionbar command and Macaroon?
How do I make a bar respond to the /changeactionbar slash command? I ask, because several of my favorite macro methods involve a sequence or cascade of macros on different actionbars.
An example:...
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Forum: General WoW Chat
12-30-09, 12:54 PM
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Replies: 9
Views: 36,529
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Forum: Released AddOns
08-25-09, 03:53 PM
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Replies: 15
Views: 9,838
Bug free at last?
I finally spent a couple of hours hunting down and killing the annoying bug that was causing a graphics restart when zoning instad of just popping up the "Restart Graphics" floater.
I think it's...
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Forum: Released AddOns
08-06-09, 11:22 AM
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Replies: 15
Views: 9,838
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Forum: Released AddOns
06-20-09, 07:56 AM
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Replies: 15
Views: 9,838
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Forum: Released AddOns
06-06-09, 07:05 PM
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Replies: 15
Views: 9,838
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Forum: Released AddOns
06-06-09, 09:28 AM
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Replies: 15
Views: 9,838
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Forum: Released AddOns
06-05-09, 10:15 PM
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Replies: 15
Views: 9,838
Ok, I think it's now up and running with a...
Ok, I think it's now up and running with a functional GUI configuration panel, and full customization capability. It can now be used to create four custom graphics presets that can be programmed to...
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Forum: Released AddOns
05-31-09, 02:23 PM
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Replies: 15
Views: 9,838
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Forum: Released AddOns
05-19-09, 09:28 AM
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Replies: 15
Views: 9,838
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Forum: Released AddOns
05-19-09, 12:40 AM
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Replies: 15
Views: 9,838
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Forum: Released AddOns
05-18-09, 04:05 PM
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Replies: 7
Views: 30,122
Could certainly use Japanese>English |...
Could certainly use Japanese>English | English>Japanese
Would be particularly useful, for example, if you could type and recieve translations automatically:
/Japanese Hello!
and have your...
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Forum: Released AddOns
05-18-09, 03:59 PM
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Replies: 15
Views: 9,838
Lagbuster
About a week ago, I came across the Gfx addon. While it's OK for what it's for (letting players with substandard computers actually move in crowded zones, etc) it wasn't very good for borderline...
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