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Search: Posts Made By: Billtopia
Forum: Lua/XML Help 01-05-23, 01:04 PM
Replies: 13
Views: 4,998
Posted By Billtopia
The data stays up to date once the data...

The data stays up to date once the data populates... You just do a C_TradeSkillUI.GetProfessionInfoBySkillLineID(skillLine) and the data for the levels remains correct even if your skill levels up.
Forum: Lua/XML Help 01-04-23, 09:22 PM
Replies: 13
Views: 4,998
Posted By Billtopia
Now what I will have to mess with is seeing if...

Now what I will have to mess with is seeing if the data updates when you receive a skill up or if it remains static until the window is opened again... Since we have to open the window just to get...
Forum: Wish List 01-04-23, 09:11 PM
Replies: 1
Views: 1,350
Posted By Billtopia
I finally found a way to get past the hardware...

I finally found a way to get past the hardware event required for opening the Professions Frame. It is several steps that require some time between them or it will fail to open the frame. In truth...
Forum: Lua/XML Help 01-04-23, 08:28 PM
Replies: 13
Views: 4,998
Posted By Billtopia
I got it to open the panel!!!I will have to work...

I got it to open the panel!!!I will have to work on the timing for it now but I CAN OPEN IT

(I did it in an OnUpdate loop in a temp addon just for testing so it is terribly coded with several...
Forum: Wish List 01-04-23, 10:50 AM
Replies: 1
Views: 1,350
Posted By Billtopia
C_TradeSkillUI.GetProfessionInfoBySkillLineID

C_TradeSkillUI.GetProfessionInfoBySkillLineID should always return the full level and maximum level for known skills when called, not just after the Professions Frame has been opened as the frame...
Forum: Lua/XML Help 01-04-23, 06:18 AM
Replies: 13
Views: 4,998
Posted By Billtopia
So, I guess I will have to scan/cache the data...

So, I guess I will have to scan/cache the data whenever they close the profession skills window (as there is an event for that). I had hard coded the max levels before so I can still do that but...
Forum: Lua/XML Help 01-03-23, 02:49 PM
Replies: 13
Views: 4,998
Posted By Billtopia
I am guessing your filled in data set was after...

I am guessing your filled in data set was after the panel opening as I am still unable to get the level/ max level data still unless I open the panel. I started attempting to call the different...
Forum: Lua/XML Help 01-03-23, 09:08 AM
Replies: 13
Views: 4,998
Posted By Billtopia
I had tried that but never got the skill...

I had tried that but never got the skill levels... I didn't include the dependency... I shall try it again with setting the dependency and see what I get with it. Thanks for the help... I wouldn't...
Forum: Lua/XML Help 01-02-23, 08:33 PM
Replies: 13
Views: 4,998
Posted By Billtopia
https://wowpedia.fandom.com/wiki/API_GetProfession...

https://wowpedia.fandom.com/wiki/API_GetProfessionInfo -- gives info on skills learned but like for herbalism it only gives info now for Dragon Isles Herbalism (The ones showing on the professions...
Forum: Lua/XML Help 01-02-23, 03:09 PM
Replies: 13
Views: 4,998
Posted By Billtopia
Trade Skill levels

So, has anyone figured out how to get the player's trade skill levels now? C_TradeSkillUI.GetProfessionInfoBySkillLineID returns a table with skill info but the current and max level are 0... (for...
Forum: Lua/XML Help 08-22-21, 08:22 AM
Replies: 2
Views: 2,039
Posted By Billtopia
Thanks... I will have to figure out how to work...

Thanks... I will have to figure out how to work this in to the addon... It should solve the jumpiness nicely. (All the GUID/units my addon tracks.. (They get added from "NAME_PLATE_UNIT_ADDED"...
Forum: Lua/XML Help 08-21-21, 12:29 PM
Replies: 3
Views: 1,558
Posted By Billtopia
something like this

local statusbar = CreateFrame("StatusBar", nil, UIParent)
statusbar:SetPoint("CENTER", UIParent, "CENTER", 0, -250)
statusbar:SetStatusBarTexture("Path to your texture...
Forum: Lua/XML Help 08-21-21, 12:16 PM
Replies: 3
Views: 1,558
Posted By Billtopia
SetTexCoord sets a subsection of the texture file...

SetTexCoord sets a subsection of the texture file to show as the texture like the minimap pips are all in one file and they pull each pip out by its...
Forum: Lua/XML Help 08-21-21, 11:24 AM
Replies: 2
Views: 2,039
Posted By Billtopia
Time to die

So I am doing something like the following to figure out how long it will take a mob to die...is there a better way or a "smoother" or more accurate way (it is a time to die driven status bar being...
Forum: AddOn Help/Support 08-01-21, 07:53 AM
Replies: 2
Views: 1,706
Posted By Billtopia
Thanks for the help. The re-upload will commence...

Thanks for the help. The re-upload will commence shortly :) 1,599,999 bottles of beer is on its way lol
Forum: AddOn Help/Support 07-31-21, 01:54 PM
Replies: 2
Views: 1,706
Posted By Billtopia
Updated Today! *On Hold. Author please contact admin.

looking for admin or way to contact... any on call? lol
Forum: General Authoring Discussion 06-12-14, 08:04 AM
Replies: 4
Views: 5,328
Posted By Billtopia
so by running the scriptlette(well slightly...

so by running the scriptlette(well slightly different version as ran from within SlashMagic) I got the following after...
I also found by staring at blizzard code (FrameXML\ChatFrame.lua) that ID is...
Forum: General Authoring Discussion 06-11-14, 07:13 PM
Replies: 4
Views: 5,328
Posted By Billtopia
I tried both with over 100 addons loaded and this...

I tried both with over 100 addons loaded and this is what I got.

ChatTypeInfo["WHISPER"].id = 0
GetChatTypeIndex("WHISPER") = 8

the question is 'id' supposed to equal 'index'

I did notice that the...
Forum: General Authoring Discussion 06-10-14, 06:13 PM
Replies: 4
Views: 5,328
Posted By Billtopia
did you check to see what...

did you check to see what ChatTypeInfo["WHISPER"].r or ChatTypeInfo["WHISPER"].g or ChatTypeInfo["WHISPER"].b
ChatTypeInfo["WHISPER"].id has a description of ?? on http://www.wowwiki.com/ChatTypeInfo...
Forum: Lua/XML Help 05-11-14, 01:33 PM
Replies: 21
Views: 10,136
Posted By Billtopia
I see what you are saying there... that when...

I see what you are saying there... that when defining a method it adds the 'self' variable in before the function variables... I was thinking that it did it by setting the first variable to self

I...
Forum: Lua/XML Help 05-11-14, 06:54 AM
Replies: 21
Views: 10,136
Posted By Billtopia
that is not the self I meant... I know that he is...

that is not the self I meant... I know that he is specifically passing his frame by calling his function via a colon, what I meant is that when the "ADDON_LOADED" event fires it gives you 3...
Forum: Lua/XML Help 05-10-14, 12:59 PM
Replies: 21
Views: 10,136
Posted By Billtopia
I found your issue... the event handler you set...

I found your issue... the event handler you set up is wrong. it is supposed to be passed SELF, EVENT, ... you are, it seems, passing it nothing. no self, no event, and no ...

if you want to use...
Forum: Lua/XML Help 05-10-14, 09:52 AM
Replies: 21
Views: 10,136
Posted By Billtopia
so somewhere in your addon's lua file, like the...

so somewhere in your addon's lua file, like the first line you should have something like the following (outside of all functions)


local AddonName, AddonTable = ...


this will give you the name...
Forum: Lua/XML Help 05-09-14, 08:17 PM
Replies: 4
Views: 4,577
Posted By Billtopia
so this is what I came up with with an...

so this is what I came up with with an explanation and it even works

http://s.cdn.wowinterface.com/preview/pvw62618.jpg



local eframe = 0
local oldpos = -1
local oldLinePixels=...
Forum: Lua/XML Help 05-07-14, 07:42 PM
Replies: 4
Views: 4,577
Posted By Billtopia
I am not sure what is going on there... ...

I am not sure what is going on there... multiple overlapping editboxes overlaying a scrolling message frame? I get lost in the XML lol
Showing results 1 to 25 of 110