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Search: Posts Made By: rulezyx
Forum: Released AddOns 09-24-21, 02:56 AM
Replies: 5
Views: 4,826
Posted By rulezyx
Seems a bit hardcore to me. Your addon avoids all...

Seems a bit hardcore to me. Your addon avoids all talking-heads.

So people can't use this function combined with your addon.

No Immersion at all.

I didn't tried anything like that before but it is...
Forum: Lua/XML Help 09-18-21, 06:13 AM
Replies: 3
Views: 2,268
Posted By rulezyx
Thank you so much for your code and the good...

Thank you so much for your code and the good explanation.

hooksecurefunc(NamePlateDriverFrame,"AcquireUnitFrame",function(base)
if base:IsForbidden() then return; end-- Prevent modding...
Forum: Lua/XML Help 09-17-21, 06:06 PM
Replies: 3
Views: 2,268
Posted By rulezyx
Seems that not only the classification indicator...

Seems that not only the classification indicator but targetmarkers and similar symbols that are part of the nameplate textures...
Forum: Lua/XML Help 09-07-21, 04:02 AM
Replies: 3
Views: 2,268
Posted By rulezyx
nameplate classificationIndicator;

Hello,

usually the elite/rare icon indicator will show up on the left side for the default blizzard nameplates.

I want it to show up to the right which is working fine but when I select the...
Forum: Graphics Help 08-30-21, 04:11 PM
Replies: 3
Views: 6,157
Posted By rulezyx
You need something like...

You need something like this:

hooksecurefunc("HealthBar_OnValueChanged", function (self)
if UnitIsPlayer(self.unit) then
local c = RAID_CLASS_COLORS[select(2,UnitClass(self.unit))];
if c...
Forum: Graphics Help 08-16-21, 12:56 AM
Replies: 3
Views: 6,157
Posted By rulezyx
Yes from here...

Yes from here (https://www.wowinterface.com/forums/showthread.php?t=48621) on wowinterface.

The Textures are custom made but everything else can be achieved with Masque and some Scripts/ a few lines...
Forum: Lua/XML Help 08-14-21, 08:15 AM
Replies: 2
Views: 1,675
Posted By rulezyx
Ok I noticed some of the TargetingFrame(Textures...

Ok I noticed some of the TargetingFrame(Textures (https://github.com/Gethe/wow-ui-textures/tree/live/TARGETINGFRAME)) have uneven borders and I edited/recolored them and that seems to fix it for this...
Forum: Lua/XML Help 08-14-21, 08:15 AM
Replies: 2
Views: 1,675
Posted By rulezyx
Ok I noticed some of the TargetingFrame(Textures...

Ok I noticed some of the TargetingFrame(Textures (https://github.com/Gethe/wow-ui-textures/tree/live/TARGETINGFRAME)) have uneven borders and I edited/recolored them and that seems to fix it for this...
Forum: Lua/XML Help 08-14-21, 01:34 AM
Replies: 2
Views: 1,675
Posted By rulezyx
Portrait(Border) Target/Focus

Hello,

so I noticed that some portraits look a bit off since they dont have real borders.

They are just cut circles and it can look weird for some previews like in this example...
Forum: Lua/XML Help 08-11-21, 10:38 PM
Replies: 2
Views: 3,585
Posted By rulezyx
As far as I got theres no possibility to do that...

As far as I got theres no possibility to do that with the default UI.

Maybe there are some auctionhouse addons that have their own functions/tables to safe/display favorits.

Otherwise I am sure it...
Forum: Lua/XML Help 08-11-21, 10:28 PM
Replies: 2
Views: 1,652
Posted By rulezyx
I dont know why my comment got double posted but...

I dont know why my comment got double posted but the texture should be the fix.
Forum: Lua/XML Help 08-11-21, 10:28 PM
Replies: 2
Views: 1,652
Posted By rulezyx
Check your Interface/TargetingFrame-Folder for...

Check your Interface/TargetingFrame-Folder for UI-StatusBar.blp.

If theres none create one and copy the texture you are using for the addon and put it in the folder.

Otherwise replace the texture...
Forum: Lua/XML Help 08-09-21, 12:16 AM
Replies: 6
Views: 2,722
Posted By rulezyx
Ok that makes sense but I still dont get the...

Ok that makes sense but I still dont get the PortraitFrameMixin:SetPortraitToAsset() part.

I was doing a bit of research but couldn't find much about replacing/changing that for so many different...
Forum: Lua/XML Help 08-04-21, 06:53 PM
Replies: 6
Views: 2,722
Posted By rulezyx
I replaced/edited almost all textures within the...

I replaced/edited almost all textures within the UI and replaced all round icon-textures with square ones including UI-Classes-Circles...
Forum: Lua/XML Help 08-04-21, 06:28 AM
Replies: 6
Views: 2,722
Posted By rulezyx
Ok ty, I forgot that SetPortraitToTexture...

Ok ty, I forgot that SetPortraitToTexture exist.

I already changed the Classes-Circles texture to squares but it doesn't seem to affect the outcome.

At first I thought it will use the texture as a...
Forum: Lua/XML Help 08-03-21, 06:05 PM
Replies: 1
Views: 2,141
Posted By rulezyx
I am unsure if I can help but you should link the...

I am unsure if I can help but you should link the addon or post the code so people can actually figure out what exactly you want.
Forum: Lua/XML Help 08-03-21, 01:00 PM
Replies: 6
Views: 2,722
Posted By rulezyx
round Icons back to square

Hello,

aside from the player portraits there are a few round icons in the default UI which I want to change back to square,

but that cant be done by just replacing the Icon-Textures...
Forum: Lua/XML Help 07-28-21, 10:40 PM
Replies: 4
Views: 3,125
Posted By rulezyx
Thank you for your code, clean as always and...

Thank you for your code, clean as always and seems to do exactly what I want.

I have alot of code using much more memory than it could so I definitely get your point.

For my UI its over 1k lines...
Forum: Lua/XML Help 07-23-21, 08:03 AM
Replies: 4
Views: 3,125
Posted By rulezyx
Hide Tooltip Player/Class-Bar

I tested some new textures and noticed that everytime I mouseover (own/player) class-specific bars like chi-, holypower-, eclipse-bar, a tooltip/frame will appear (GameTooltip.Center).

Screenshot...
Forum: Lua/XML Help 07-17-21, 02:35 PM
Replies: 3
Views: 1,840
Posted By rulezyx
Ok, so I found the mail paper background here:...

Ok, so I found the mail paper background here: https://github.com/Gethe/wow-ui-textures/tree/live/Stationery.

But I can't find the lines between the MailItemFrames: https://imgur.com/a/fNZkTN8

When...
Forum: Lua/XML Help 07-15-21, 02:02 PM
Replies: 3
Views: 1,840
Posted By rulezyx
Yes, thank you I missed that at the very bottom...

Yes, thank you I missed that at the very bottom :rolleyes:

I dont get why some large textures have to be this inconspicuous

There are alot of textures who look basically the same and with the...
Forum: Lua/XML Help 07-14-21, 07:57 PM
Replies: 3
Views: 1,840
Posted By rulezyx
Textures mouseover.highlight spacer

Hello,

I was pretty much looking up all WoW Textures but I couldn't find the help/blue-highlight which appears with mouseover on talents.

Example (https://imgur.com/a/hvQnnsL)

There are many...
Forum: Lua/XML Help 07-12-21, 02:16 AM
Replies: 4
Views: 1,929
Posted By rulezyx
Thats exactly what I was looking for. I wasn't...

Thats exactly what I was looking for.

I wasn't sure if it will take the statusbar texture or just draws some gradient like the healprediction overlay.

Since I use texture replacements for pretty...
Forum: Lua/XML Help 07-11-21, 07:27 PM
Replies: 4
Views: 1,929
Posted By rulezyx
Ok ty, but I dont get how the shadow overlay is...

Ok ty, but I dont get how the shadow overlay is generated/where the texture comes from.

If it is the same as healprediction it has to be color based and called somewhere within the code?
Forum: Lua/XML Help 07-11-21, 11:52 AM
Replies: 4
Views: 1,929
Posted By rulezyx
"Texture" UnitGetTotalHealAbsorbs

Hello,

does someone know how the "totalHealAbsorb" Texture works.

It looks like a blurred shadow which appears on all healthbars similar to the dmg-absorb texture but I couldn't find anything...
Showing results 1 to 25 of 106