Forum: Lua/XML Help
12-17-19, 06:54 AM
|
Replies: 22
Views: 12,703
Is it correct that I need to use...
Is it correct that I need to use SecureAuraHeaderTemplate if I want to right-click interaction (remove my buff)? If I don't need that and just need to display list of buffs on my raid frame, I can...
|
Forum: Lua/XML Help
02-16-19, 03:09 PM
|
Replies: 4
Views: 2,437
|
Forum: Lua/XML Help
02-16-19, 12:34 PM
|
Replies: 4
Views: 2,437
I solved it by inheriting from...
I solved it by inheriting from ActionBarButtonTemplate. Unfortunately I couldn't figure out how I could use OnLoad without tainting things, so I did initialization from a completely different frame....
|
Forum: Lua/XML Help
02-16-19, 09:08 AM
|
Replies: 4
Views: 2,437
Taint when using ActionButtonTemplate
Here's the simplest code that reproduces this bug:
<CheckButton name="MUShieldSlam" parent="UIParent" inherits="ActionButtonTemplate">
<Anchors>
<Anchor...
|
Forum: Lua/XML Help
02-15-19, 05:49 PM
|
Replies: 2
Views: 1,438
|
Forum: Lua/XML Help
02-12-19, 02:08 PM
|
Replies: 2
Views: 1,438
How does SetActionUIButton work?
I was analyzing ActionButton.lua and I've found that Blizzard uses something different for handling their action bar cooldowns instead of events (event code is there, but the following code suggests...
|
Forum: Lua/XML Help
02-09-19, 05:47 PM
|
Replies: 2
Views: 3,401
|
Forum: Lua/XML Help
01-26-19, 06:38 AM
|
Replies: 2
Views: 3,823
|
Forum: Lua/XML Help
01-25-19, 01:43 PM
|
Replies: 2
Views: 3,823
Simple custom nameplates
I'm trying to figure out how to replace Blizzard's enemy nameplates with my own ones. I know how to create frames, but I can't understand how to hook my frames, so they will replace Blizzard...
|
Forum: Lua/XML Help
11-22-18, 07:52 AM
|
Replies: 1
Views: 1,334
|
Forum: Lua/XML Help
11-16-18, 01:03 PM
|
Replies: 13
Views: 4,629
|
Forum: Lua/XML Help
11-16-18, 10:30 AM
|
Replies: 13
Views: 4,629
Are you suggesting to extract model file from...
Are you suggesting to extract model file from game data and somehow add it into my addon as a separate model? I have no idea how to do that, honestly. Never even saw addon with custom 3D model, I...
|
Forum: Lua/XML Help
11-16-18, 07:15 AM
|
Replies: 13
Views: 4,629
|
Forum: Lua/XML Help
11-10-18, 08:21 AM
|
Replies: 13
Views: 4,629
|
Forum: Lua/XML Help
10-06-18, 09:17 AM
|
Replies: 13
Views: 4,629
|
Forum: Lua/XML Help
10-06-18, 07:38 AM
|
Replies: 13
Views: 4,629
|
Forum: Lua/XML Help
10-06-18, 07:22 AM
|
Replies: 13
Views: 4,629
Show frost mage icicle as part of UI
I want to write addon which will show frost mage icicles around the character (at predetermined positions of the screen). I want them to rotate slowly with some animation (and being 3D, of course)....
|
Forum: Lua/XML Help
03-24-18, 01:04 AM
|
Replies: 4
Views: 3,061
Thanks. Currently I'm making specifically raid...
Thanks. Currently I'm making specifically raid frames (or party frames if I'm in party) based on SecureGroupHeaderTemplate and they seem to work with OnAttributeChanged way. If someone joins, each...
|
Forum: Lua/XML Help
03-24-18, 12:29 AM
|
Replies: 2
Views: 2,340
|
Forum: Lua/XML Help
03-24-18, 12:02 AM
|
Replies: 2
Views: 2,340
Can I make custom draggable action bar button?
Currently I'm using macro with something like /run MyFunction() and putting it into my action bar. Is it possible to create a button which I can put into standard action bar without using macro slot...
|
Forum: Lua/XML Help
03-19-18, 03:51 AM
|
Replies: 1
Views: 2,044
|
Forum: Lua/XML Help
03-15-18, 03:49 PM
|
Replies: 4
Views: 3,061
It seems that the proper way to update unit...
It seems that the proper way to update unit information is OnAttributeChanged handler. Something like
function MyFrames_UnitTemplate_OnAttributeChanged(self, attributeName)
if attributeName ==...
|
Forum: Lua/XML Help
03-15-18, 09:01 AM
|
Replies: 4
Views: 3,061
Accessing fontstring from secure snippet
Hello. I'm trying to implement simple raid frames. Here's what I've come up with so far:
XML:
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Frame name="MyFrames_UnitTemplate"...
|