Forum: General Authoring Discussion
10-17-20, 10:37 AM
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Replies: 5
Views: 3,325
Yup.. i did something similar... thank...
Yup.. i did something similar... thank you.
Problem with spellid is that if you are not 60 and want the calc to scale with max rank of spell.
Anyhow.. i fixed my problem... it works fine... thank...
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Forum: General Authoring Discussion
10-17-20, 09:41 AM
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Replies: 5
Views: 3,325
@Rilgamon spells_changed event also first time...
@Rilgamon spells_changed event also first time return nil...
@DahkCeles nice little piece of code... thank you for it... i will make use of it... im not doing anything fancy... all my code is for...
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Forum: General Authoring Discussion
10-17-20, 05:12 AM
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Replies: 5
Views: 3,325
Player entering world event
Hi,
Quick question...
If i register player_entering_world event and upon it i want to print this:
GetSpellPowerCost("Blizzard(Rank 1)")
I will get nil.
Same goes for addon_loaded event ... at...
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Forum: Lua/XML Help
10-11-20, 10:48 AM
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Replies: 5
Views: 3,515
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Forum: Lua/XML Help
10-11-20, 08:07 AM
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Replies: 5
Views: 3,515
PLAYER_LEVEL_CHANGED works...
I found...
PLAYER_LEVEL_CHANGED works...
I found PLAYER_LEVEL_UP and just didnt think of searching for other event that fires when player levels up... (or levels can go down too?)
In any case thank you.
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Forum: Lua/XML Help
10-11-20, 03:09 AM
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Replies: 5
Views: 3,515
PLAYER_LEVEL_UP event
Hi,
Quick question
If i do something like this
print(UnitMaxXP("player"))
local f = CreateFrame("Frame")
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Forum: General Authoring Discussion
10-06-20, 01:01 PM
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Replies: 6
Views: 3,979
It seems to be working...
That...
It seems to be working...
That COMBAT_LOG_EVENT_UNFILTERED is not exactly user friendly .. at least not for me.
Anyhow.. thank you .
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Forum: General Authoring Discussion
10-06-20, 08:40 AM
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Replies: 6
Views: 3,979
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Forum: General Authoring Discussion
10-06-20, 03:30 AM
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Replies: 6
Views: 3,979
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Forum: General Authoring Discussion
10-06-20, 03:06 AM
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Replies: 6
Views: 3,979
Combat Log Unfiltered
Hi,
I tried to find answer in Blizzards API and on various forum posts and whatnot but couldn't...
I'm trying to identify pet's kill (overkill)... i know i can listen PARTY_KILL and match source...
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Forum: General Authoring Discussion
10-01-20, 04:26 AM
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Replies: 2
Views: 3,143
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Forum: AddOn Search/Requests
09-04-20, 03:05 AM
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Replies: 2
Views: 5,971
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Forum: General Authoring Discussion
08-02-20, 01:48 AM
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Replies: 3
Views: 5,165
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Forum: Lua/XML Help
07-24-20, 11:27 AM
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Replies: 8
Views: 3,320
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Forum: Lua/XML Help
07-24-20, 11:07 AM
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Replies: 8
Views: 3,320
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Forum: Lua/XML Help
07-24-20, 09:14 AM
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Replies: 8
Views: 3,320
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Forum: Lua/XML Help
07-24-20, 01:23 AM
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Replies: 8
Views: 3,320
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Forum: Lua/XML Help
07-23-20, 08:20 AM
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Replies: 8
Views: 3,320
TargetFrameAura manipulation
Hi,
I have this piece of code... it works in 99.99% of the cases... Can anyone tell me why it wouldn't be doing in 100% of them? :)
Ignore the double for loops... I tried different stuff and this...
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Forum: AddOn Help/Support
07-16-20, 12:11 PM
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Replies: 11
Views: 4,309
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Forum: AddOn Help/Support
07-16-20, 11:54 AM
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Replies: 11
Views: 4,309
Thank you. That was helpful.
Could you be so...
Thank you. That was helpful.
Could you be so kind and tell me just one more thing... is there an easy way to know when some frame is opened (like CharcterFrame or TalentFrame)?
Some of them have...
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Forum: AddOn Help/Support
07-15-20, 03:39 AM
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Replies: 11
Views: 4,309
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Forum: AddOn Help/Support
07-14-20, 02:15 PM
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Replies: 11
Views: 4,309
RegisterUnitEvent ... UNIT_AURA
Hi,
I'm trying to mess with unit auras and code below does nothing for me.
I'm talking classic wow.
Can i do that somehow?
I tried with hooksecurefunc but that works on target and player... not on...
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Forum: Lua/XML Help
10-23-19, 05:08 AM
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Replies: 3
Views: 974
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Forum: Lua/XML Help
10-22-19, 01:22 PM
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Replies: 3
Views: 974
Taint Classic
Can someone please tell me why this script gives error below:
10x [ADDON_ACTION_BLOCKED] AddOn 'xVerminz' tried to call the protected function...
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Forum: Macro Help
10-10-19, 01:45 AM
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Replies: 4
Views: 4,074
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