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Forum: Lua/XML Help 12-18-20, 04:49 PM
Replies: 5
Views: 3,951
Posted By MunkDev
Maybe, or just put a big red warning label next...

Maybe, or just put a big red warning label next to it.
Forum: Lua/XML Help 12-17-20, 11:57 PM
Replies: 5
Views: 3,951
Posted By MunkDev
https://www.wowinterface.com/forums/showthread.php...

https://www.wowinterface.com/forums/showthread.php?p=336019#post336019
Forum: PTR API and Graphics Changes 10-15-20, 05:23 PM
Replies: 41
Views: 68,989
Posted By MunkDev
8 textures for edges, 9th for background.

8 textures for edges, 9th for background.
Forum: Lua/XML Help 08-29-20, 08:48 AM
Replies: 18
Views: 18,519
Posted By MunkDev
I think your code is severely flawed if you have...

I think your code is severely flawed if you have 200 local variables in a single scope. You should read tutorials on how Lua works, especially I think you'll find tables interesting, and some...
Forum: Lua/XML Help 05-24-20, 09:03 AM
Replies: 6
Views: 10,835
Posted By MunkDev
Taint is pretty easy to understand, but these...

Taint is pretty easy to understand, but these forums make it complicated by saying "you can't trust the logs". What you basically need to do is look for any piece of code that modifies existing...
Forum: Lua/XML Help 04-03-20, 09:36 PM
Replies: 11
Views: 4,850
Posted By MunkDev
You should really just use the event...

You should really just use the event BAG_UPDATE_DELAYED, which fires after you've sated the amount of requests you can send to the server to sell items, then continue trying to sell the rest of the...
Forum: AddOn Search/Requests 08-31-19, 07:56 AM
Replies: 6
Views: 10,363
Posted By MunkDev
Don't listen to these chumps. There's a binding...

Don't listen to these chumps. There's a binding called INTERACTTARGET or INTERACTMOUSEOVER or some such that does this, not sure whether click-to-move is necessary, but you can write a tiny addon...
Forum: Lua/XML Help 07-02-19, 06:52 PM
Replies: 7
Views: 2,741
Posted By MunkDev
child:IsObjectType("FontString")

child:IsObjectType("FontString")
Forum: Lua/XML Help 06-26-19, 08:05 AM
Replies: 5
Views: 5,128
Posted By MunkDev
I didn't really know this either, but given a...

I didn't really know this either, but given a copy of the UI source code, there's a method to finding what you're looking for by going to the source of something you want to modify and looking at how...
Forum: Lua/XML Help 06-23-19, 07:25 PM
Replies: 5
Views: 5,128
Posted By MunkDev
Oh, boy. local frame =...

Oh, boy.

local frame = CreateFrame('Frame')
local actionButtons = {}
local stanceButtons = {}
local protectedSkills = {}

---------------------------------------------------
for i, spell in...
Forum: Lua/XML Help 06-18-19, 07:43 PM
Replies: 2
Views: 2,331
Posted By MunkDev
Not sure why you assumed that the button names...

Not sure why you assumed that the button names would correspond to the binding names,
but e.g. MultiBarBottomLeftButton1 is actually MULTIACTIONBAR1BUTTON1 in the binding manifest.
ActionButton1 just...
Forum: General Authoring Discussion 06-17-19, 03:40 PM
Replies: 27
Views: 9,477
Posted By MunkDev
Not sure if related, but I sometimes do not get...

Not sure if related, but I sometimes do not get Lua errors on login, but get them after reloading. If you haven't checked this yet, try that out first.
Forum: Lua/XML Help 06-17-19, 07:10 AM
Replies: 2
Views: 3,319
Posted By MunkDev
You're not saving your bindings. On login, and...

You're not saving your bindings. On login, and when opening the keybinding UI, it loads your current binding set using LoadBindings(set), where set is:

DEFAULT_BINDINGS (0)
ACCOUNT_BINDINGS...
Forum: AddOn Search/Requests 01-03-19, 04:20 PM
Replies: 1
Views: 1,635
Posted By MunkDev
Looking for curator for ConsolePort/Immersion

I've admittedly not played WoW for a long time, and only stuck around the community because of my interest in programming addons. Nowadays, however, I feel like I lack both time and interest to keep...
Forum: General Authoring Discussion 11-07-18, 07:16 PM
Replies: 17
Views: 5,286
Posted By MunkDev
OOP constructs are built into the utilities in...

OOP constructs are built into the utilities in the UI code, and are heavily used in modern UI code. As someone who maintains a project with more than 30k lines of code, I just want to say I wouldn't...
Forum: Macro Help 10-04-18, 04:09 PM
Replies: 3
Views: 8,656
Posted By MunkDev
/run SetBindingMacro("SHIFT-SPACE","!6LFG")...

/run SetBindingMacro("SHIFT-SPACE","!6LFG") SaveBindings(GetCurrentBindingSet())
Forum: Lua/XML Help 09-26-18, 10:50 AM
Replies: 7
Views: 2,944
Posted By MunkDev
WorldMapFrame loads before any of your addons, so...

WorldMapFrame loads before any of your addons, so you'll need to address its overlay frames directly:
local function ShowBountyTooltip(self, bountyIndex)
...
Forum: AddOn Help/Support 09-11-18, 10:25 AM
Replies: 3
Views: 1,769
Posted By MunkDev
Show your actual code, not this hypothetical...

Show your actual code, not this hypothetical nonsense where you missed the part that causes your problems.
Forum: General Authoring Discussion 08-25-18, 02:10 PM
Replies: 3
Views: 4,196
Posted By MunkDev
Unnecessary if you're not a muppet. Read this...

Unnecessary if you're not a muppet. Read this thread for points against over abstraction. (http://www.wowinterface.com/forums/showthread.php?t=55057)

Plus, the game already has multiple OOP systems...
Forum: Lua/XML Help 08-16-18, 05:56 AM
Replies: 24
Views: 5,684
Posted By MunkDev
I can't see you calling :Play() anywhere in your...

I can't see you calling :Play() anywhere in your code. Animations don't run automatically.
InstallerLogo.animation:Play()
Using the built-in UIFrameFadeIn/UIFrameFadeOut has potential to spread...
Forum: Lua/XML Help 08-05-18, 02:47 PM
Replies: 2
Views: 2,592
Posted By MunkDev
Editbox:SetScript("OnTabPressed",...

Editbox:SetScript("OnTabPressed", tabfunc)
Forum: Tutorials & Other Helpful Info. 08-03-18, 03:23 PM
Replies: 8
Views: 8,959
Posted By MunkDev
-- ... if (returnView) then -- An if statement...

-- ...
if (returnView) then -- An if statement is like a true and false, a yes or no.
SaveView(5)
end -- If statements must end on the same "line" they start per beginning. Example here. They...
Forum: Lua/XML Help 08-02-18, 01:40 PM
Replies: 3
Views: 1,534
Posted By MunkDev
Think this is easier in terms of resetting the...

Think this is easier in terms of resetting the model.
model:ClearModel()
Anyway, I've had this issue too in Immersion (http://www.wowinterface.com/downloads/info24714-Immersion.html), and noticed...
Forum: General Authoring Discussion 08-01-18, 11:42 AM
Replies: 1
Views: 2,003
Posted By MunkDev
I'd guess the regular action buttons grab their...

I'd guess the regular action buttons grab their page number from their parent. It's probably defaulting to action bar 1. If you want to use those buttons and refrain from creating your own, it might...
Forum: Lua/XML Help 07-31-18, 12:35 PM
Replies: 7
Views: 3,570
Posted By MunkDev
Not sure if relevant, but you can hook a specific...

Not sure if relevant, but you can hook a specific function in a mixin to find the object that calls the inherited function. There's a slight caveat, in that hooking will only apply to objects that...
Showing results 1 to 25 of 431