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Forum: Site help, bugs, suggestions/questions 03-20-20, 07:59 AM
Replies: 32
Views: 4,110
Posted By d87
I'm having issues with classic (1.13.4) releases...

I'm having issues with classic (1.13.4) releases from packager overwriting the retail version. And i remember it working fine just after the release of 1.13.4, so something happened since then
Forum: Lua/XML Help 02-18-20, 12:13 PM
Replies: 1
Views: 234
Posted By d87
As you see, Chilled doesn't appear in combat log....

As you see, Chilled doesn't appear in combat log. You can work with PERIODIC DAMAGE but you don't know if the mage actually has the talent then
Anyway, you really should just check debuffs if that's...
Forum: AddOn Help/Support 11-24-19, 10:27 AM
Replies: 2
Views: 557
Posted By d87
So it's fine without any addons?

So it's fine without any addons?
Forum: Lua/XML Help 11-09-19, 11:17 AM
Replies: 11
Views: 1,135
Posted By d87
Find where it gets reset, probably...

Find where it gets reset, probably...
Forum: Macro Help 10-23-19, 10:37 AM
Replies: 6
Views: 764
Posted By d87
/startattack [nomounted]

/startattack [nomounted]
Forum: AddOn Help/Support 10-21-19, 09:02 AM
Replies: 7
Views: 785
Posted By d87
That's what "## LoadOnDemand: 1" is for (or just...

That's what "## LoadOnDemand: 1" is for (or just nothing if you want to always load config if enabled), not OptionalDeps. And you were doing it wrong in the past too. Your main addon doesn't "depend"...
Forum: AddOn Help/Support 10-21-19, 07:40 AM
Replies: 7
Views: 785
Posted By d87
Try removing OptionalDeps to config from the main...

Try removing OptionalDeps to config from the main toc, maybe that'll help
Forum: Lua/XML Help 10-05-19, 09:18 AM
Replies: 2
Views: 595
Posted By d87
You can't move unit frames in combat. And...

You can't move unit frames in combat.

And nowadays you can reposition default player and target frames without any addons
Forum: Site help, bugs, suggestions/questions 10-01-19, 10:26 PM
Replies: 32
Views: 4,110
Posted By d87
What's going to happen to Classic category? Can...

What's going to happen to Classic category?
Can you add a way to merge projects and/or redirect to main?
This is also relevant for any expansion beta categories
Forum: General Authoring Discussion 09-22-19, 09:28 PM
Replies: 6
Views: 1,041
Posted By d87
It's different not exactly for resolution, but...

It's different not exactly for resolution, but aspect ratio. You can see for yourself if you switch to 4:3 or something that's not your usual. Model will be offset a little from the usual spot
Also...
Forum: General Authoring Discussion 09-22-19, 08:56 AM
Replies: 6
Views: 1,041
Posted By d87
Models and SetTransform especially are riddled...

Models and SetTransform especially are riddled with bugs, so don't use it if you can.
Try calling SetTransform a little later than SetModel, like in the next render frame or just after 30ms
Also...
Forum: AddOn Help/Support 08-03-19, 08:42 PM
Replies: 6
Views: 704
Posted By d87
i mean avoid scanning units/guids that do not...

i mean avoid scanning units/guids that do not have existing timers. But it doesn't really matter anyway

EDIT: It is maybe better not to do that, because sometimes you'll need to create timers from...
Forum: AddOn Help/Support 08-03-19, 08:06 PM
Replies: 6
Views: 704
Posted By d87
Yes, you need to do both. And to reduce CPU the...

Yes, you need to do both. And to reduce CPU the only thing you can do is to minimize the amount of UnitAura scanning
Forum: AddOn Help/Support 08-03-19, 07:45 PM
Replies: 6
Views: 704
Posted By d87
It just doesn't fire refresh event for...

It just doesn't fire refresh event for auto-refreshes or extensions. Been that way since cataclysm i think. There are maybe other cases, but the bottom line is you can't completely rely on CLEU.
Forum: Lua/XML Help 06-25-19, 11:45 AM
Replies: 12
Views: 1,901
Posted By d87
idk if it'll actually work, but along those...

idk if it'll actually work, but along those lines

https://wow.gamepedia.com/Macro_conditionals
Forum: Lua/XML Help 06-14-19, 08:46 AM
Replies: 16
Views: 2,192
Posted By d87
Use this...

Use this https://github.com/Gethe/FrameStackGlobalizer
Forum: General Authoring Discussion 02-28-19, 09:16 AM
Replies: 3
Views: 713
Posted By d87
Just showing ALL dispellable debuffs is easy...

Just showing ALL dispellable debuffs is easy using UnitAura with RAID filter or debuff types.
But if you want a custom list, then you have to compile it manually or copy from other similar addon....
Forum: Lua/XML Help 02-11-19, 09:53 PM
Replies: 2
Views: 845
Posted By d87
UNIT_HEALTH being repeated several times is a bug...

UNIT_HEALTH being repeated several times is a bug with the current patch. And it's so bad that it'll actually get a fix soon, i hope.
Regarding combat log, i used...
Forum: Lua/XML Help 01-26-19, 05:28 AM
Replies: 5
Views: 576
Posted By d87
CLEU doesn't tell aura durations, so you'll...

CLEU doesn't tell aura durations, so you'll either have to use static values or use UNIT_AURA anyway, which is still complicated because combat log events happen before updated auras become available...
Forum: AddOn Help/Support 01-15-19, 02:34 AM
Replies: 4
Views: 670
Posted By d87
In modern wow there's no need to scan buffs to...

In modern wow there's no need to scan buffs to calculate total absorb, you can just use UnitGetTotalAbsorbs("player")
So you're better off not using this addon, it can be easily replaced with a...
Forum: AddOn Help/Support 12-21-18, 11:39 PM
Replies: 6
Views: 957
Posted By d87
Delete or edit...

Delete or edit WTF\Account\<accname>\<server>\<character>\config-cache.wtf

In the worst case you could get AdvancedInterfaceOptions addon from curse and use its CVar browser to compare cvars between...
Forum: Lua/XML Help 12-15-18, 02:51 AM
Replies: 8
Views: 1,422
Posted By d87
WoW screen is using these sort of floating point...

WoW screen is using these sort of floating point virtual pixels, they go up to 768 in height and proportionally for aspect ratio in width, and they map onto your real resolution. And then there's...
Forum: Lua/XML Help 08-02-18, 12:41 PM
Replies: 3
Views: 690
Posted By d87
that's an old bug, you have to set model again...

that's an old bug, you have to set model again after hiding

local Redraw = function(self)
if not self.model_path then return end

self:SetModelScale(1)
self:SetPosition(0,0,0)

if...
Forum: Lua/XML Help 07-18-18, 07:13 AM
Replies: 8
Views: 6,159
Posted By d87
You can use AuraUtil.FindAuraByName("Ban-Lu,...

You can use AuraUtil.FindAuraByName("Ban-Lu, Grandmaster's Companion", "player")
Forum: Lua/XML Help 07-18-18, 05:32 AM
Replies: 7
Views: 2,588
Posted By d87
it is the issue, when you set it to userplaced it...

it is the issue, when you set it to userplaced it stops being reset in default ui frame manager.
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