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Forum: AddOn Help/Support 08-22-21, 12:51 PM
Replies: 2
Views: 1,897
Posted By liquidbase
Thumbs up Thanks for pointing me in the right direction and...

Thanks for pointing me in the right direction and making the appropriate change.
@humfras had also told me that before I saw your posting. I also fixed the other error with D['Noop'], because it is...
Forum: AddOn Help/Support 08-22-21, 10:27 AM
Replies: 2
Views: 1,897
Posted By liquidbase
Bag issue with Soulbind forge

Hey folks!

Currently, I keep getting the following error when opening Soulbind Forge.

FrameXML\ItemUtil.lua:66: attempt to compare number with nil
Count: 1

Call Stack:
[string "=[C]"]: ?
[string...
Forum: PTR General Discussion 08-14-20, 08:44 AM
Replies: 16
Views: 12,274
Posted By liquidbase
Yep, that is the root issue. But why? I can't...

Yep, that is the root issue. But why? I can't tell. Doesn't make sense to me to be honest.
Forum: PTR General Discussion 08-14-20, 12:33 AM
Replies: 16
Views: 12,274
Posted By liquidbase
Similar to my function to edit the buttons....

Similar to my function to edit the buttons. However, since Shadowlands every button seems to have an additional field which means .nogrid, that is what caused the problem.

bar3.lua...
Forum: AddOn Help/Support 08-14-20, 12:27 AM
Replies: 4
Views: 5,325
Posted By liquidbase
GuildTaxes.lua @line...

GuildTaxes.lua @line 512
Replace
table.insert(guildPlayers, Ambiguate(fullName, "guild"))
with
if fullName ~= nil then
table.insert(guildPlayers, Ambiguate(fullName, "guild"))
end
Forum: AddOn Help/Support 08-13-20, 03:00 PM
Replies: 4
Views: 5,325
Posted By liquidbase
The character name is missing here. Either this...

The character name is missing here. Either this cannot be read out correctly or it does not exist, so the variable fullName is nil and the Ambiguate function outputs an error.

Here you would have to...
Forum: PTR General Discussion 08-13-20, 12:31 PM
Replies: 16
Views: 12,274
Posted By liquidbase
Issue fixed with this function function...

Issue fixed with this function
function ab:FixMBBR()
for i = 1, 6 do
local Button = _G['MultiBarBottomRightButton'..i]

Button:SetAttribute('showgrid', 1)
Button.noGrid =...
Forum: PTR General Discussion 08-13-20, 10:01 AM
Replies: 16
Views: 12,274
Posted By liquidbase
Okay that's weird. There is nothing in the code...

Okay that's weird.
There is nothing in the code that would control that. Any idea how this can happen?
Forum: PTR General Discussion 08-12-20, 11:37 PM
Replies: 16
Views: 12,274
Posted By liquidbase
For sure. The option is set once during setup and...

For sure. The option is set once during setup and then again in the actionbar's init script to be on the safe side. alwaysShowActionBars is set to 1.

Install-Script install.lua on line 121 in...
Forum: PTR General Discussion 08-12-20, 04:23 AM
Replies: 16
Views: 12,274
Posted By liquidbase
Tested and unfortunately no effects. The buttons...

Tested and unfortunately no effects. The buttons 1-6 on the MultiBarBottomRight cannot currently be displayed if they are empty from the start.
Forum: PTR General Discussion 08-12-20, 12:07 AM
Replies: 16
Views: 12,274
Posted By liquidbase
Jep I know. On a character with filled...

Jep I know. On a character with filled actionbars, there is no issue. I behaved the same as what you can see on the screenshot.
https://i.imgur.com/3VFc1E2.jpg

With new characters, however, it looks...
Forum: PTR General Discussion 08-11-20, 12:07 PM
Replies: 16
Views: 12,274
Posted By liquidbase
That shouldn't be the problem. The CVar...

That shouldn't be the problem. The CVar alwaysShowActionBars is set to 1 during the installation script. The buttons on each bar also have the showgrid attribute active.

Example bar3.lua (the one...
Forum: PTR General Discussion 08-11-20, 05:52 AM
Replies: 16
Views: 12,274
Posted By liquidbase
Problem with actionbar grid on beta

Hi @all!

Currently I have a problem with the action bars in the beta. You can see more details on the screenshot.

https://i.imgur.com/xzdhqYA.png

If there are no skills / macros in the bar, the...
Forum: PTR API and Graphics Changes 08-07-20, 12:53 AM
Replies: 41
Views: 69,033
Posted By liquidbase
Thanks for the explanation. In my UI I work with...

Thanks for the explanation.
In my UI I work with a set template function that controls the appearance of the frames. That's where I've added the mixin. Works well so far and so far there were no...
Forum: PTR API and Graphics Changes 08-06-20, 02:46 AM
Replies: 41
Views: 69,033
Posted By liquidbase
One question about this, can I also adapt it so...

One question about this, can I also adapt it so that I have a table with all frames where I needed the backdrop template and add it here automatically with a for-loop?

Something like...
Forum: Lua/XML Help 01-16-19, 08:43 AM
Replies: 4
Views: 2,599
Posted By liquidbase
Test this with a mob that has the ability. Just...

Test this with a mob that has the ability. Just be careful not to kill them.
Testing it with another player only makes sense if you query several roots / stuns.
Forum: PTR UI Bugs 07-17-17, 11:04 PM
Replies: 7
Views: 11,391
Posted By liquidbase
Thanks for the exact explanation. Since I will...

Thanks for the exact explanation. Since I will have missed the change simply. Since I will but then the days change all uses of PlaySound() accordingly to their IDs, probably would be also better and...
Forum: PTR UI Bugs 07-17-17, 08:07 AM
Replies: 7
Views: 11,391
Posted By liquidbase
Nevertheless I have found the issue. Blizzard has...

Nevertheless I have found the issue. Blizzard has renamed the sound file from
igBackPackClose
to
SOUNDKIT.IG_BACKPACK_CLOSE

Works now correctly.
Forum: PTR UI Bugs 07-17-17, 07:49 AM
Replies: 7
Views: 11,391
Posted By liquidbase
PlaySound()

Hi there!

At the moment I work on the current version of DuffedUI to make it ready for 7.3.
I had a weird problem with PlaySound(). The line in my code ist correctly written and worked well on...
Forum: Lua/XML Help 07-30-16, 01:04 PM
Replies: 1
Views: 1,400
Posted By liquidbase
Replaced GetNumQuestWatches() from line 38 with...

Replaced GetNumQuestWatches() from line 38 with GetNumQuestLogEntries() and this solved the problem.
Forum: Lua/XML Help 07-30-16, 11:14 AM
Replies: 1
Views: 1,400
Posted By liquidbase
Adding Questtags

Hell @all!

Currently I try to add permanently questtags to the objectivetracker. To achieve this I use the code below. Problem with this code is, on login I see the questtags, if I open the world...
Forum: Legion Beta archived threads 07-04-16, 05:03 AM
Replies: 12
Views: 8,802
Posted By liquidbase
Yep this the best way. I had the same issue for...

Yep this the best way.
I had the same issue for DuffedUI and after trying to override the alpha and position for the ressourcenameplate, I have decided to write a complete replica, like the old...
Forum: Legion Beta archived threads 06-20-16, 03:37 PM
Replies: 10
Views: 7,526
Posted By liquidbase
That is the current situation on the live...

That is the current situation on the live servers, but I want to remove the current resource bars and the use of Blizzard and adjust accordingly to the layout of the interface.
However, if it turns...
Forum: Legion Beta archived threads 06-20-16, 10:15 AM
Replies: 10
Views: 7,526
Posted By liquidbase
I know that it was a dry code with pretty good...

I know that it was a dry code with pretty good functionalty. At the moment I work on it, to find a solution.
Problem is here I can only add textures or colors to the frame, but moving cause a taint...
Forum: Legion Beta archived threads 06-20-16, 01:02 AM
Replies: 10
Views: 7,526
Posted By liquidbase
That is the problem. I use the code from zork and...

That is the problem. I use the code from zork and here I got the posted error.

if not UnitIsUnit(frame.displayedUnit, "player") then return end
produces on login, reload, combat start or visible /...
Showing results 1 to 25 of 97