Forum: Legion Beta archived threads
10-25-16, 05:22 PM
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Replies: 1
Views: 5,375
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Forum: Legion Beta archived threads
10-13-16, 09:52 PM
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Replies: 1
Views: 5,375
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Forum: Legion Beta archived threads
07-04-16, 09:51 AM
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Replies: 83
Views: 58,487
UnitAura output looks like this:
local name,...
UnitAura output looks like this:
local name, rank, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura(unit, i,...
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Forum: Legion Beta archived threads
07-03-16, 09:23 PM
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Replies: 12
Views: 8,978
Yeah seriously! It's probably done in that same...
Yeah seriously! It's probably done in that same magical place that decides how nameplates move around.
The closest I got to preventing the autofading was being able to reshow my resource bar after...
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Forum: Legion Beta archived threads
06-28-16, 01:19 AM
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Replies: 12
Views: 8,978
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Forum: Legion Beta archived threads
06-28-16, 01:13 AM
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Replies: 12
Views: 8,978
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Forum: Legion Beta archived threads
06-27-16, 08:31 AM
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Replies: 12
Views: 8,978
I'll give that a try when I'm back home. I had...
I'll give that a try when I'm back home. I had tried to do that originally but thinking back it's likely I was only hooking the SetAlpha of a child frame.
Somewhat related, has anyone found where...
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Forum: Legion Beta archived threads
06-27-16, 06:14 AM
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Replies: 12
Views: 8,978
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Forum: Legion Beta archived threads
06-26-16, 08:34 PM
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Replies: 12
Views: 8,978
Disabling Player Unit Frame's Autofading
When leaving combat, the player unit frame quickly fades to about 0.5 alpha and then completely fades out a few seconds later. It's then unlinked from the player and can be used for other units' name...
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