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Search: Posts Made By: Kanegasi
Forum: AddOn Search/Requests 04-06-21, 10:42 PM
Replies: 4
Views: 249
Posted By Kanegasi
It is not possible for players to customize their...

It is not possible for players to customize their name this way. If those are their actual names, you need to report them. Otherwise, you have an RP addon of some kind receiving custom player data...
Forum: AddOn Search/Requests 04-05-21, 03:46 PM
Replies: 1
Views: 136
Posted By Kanegasi
I use CopyPasta...

I use CopyPasta (https://www.curseforge.com/wow/addons/copypasta). It was last updated in 8.1.0 but it still works for me, just enable out-of-date addons or edit the toc file to version 90005 instead...
Forum: Lua/XML Help 04-04-21, 08:54 AM
Replies: 19
Views: 743
Posted By Kanegasi
C_PetJournal.SummonPetByGUID...

C_PetJournal.SummonPetByGUID (https://wowpedia.fandom.com/wiki/API_C_PetJournal.SummonPetByGUID)

C_PetJournal table (https://wowpedia.fandom.com/wiki/Category:API_namespaces/C_PetJournal)
Forum: Lua/XML Help 03-18-21, 05:59 PM
Replies: 3
Views: 215
Posted By Kanegasi
Patch 8.2.5 (as well as Classic patch 1.13.3) has...

Patch 8.2.5 (as well as Classic patch 1.13.3) has partically protected SendChatMessage if you're trying to send to SAY, YELL, or CHANNEL. Those three message destinations require a hardware event in...
Forum: Lua/XML Help 03-13-21, 08:58 PM
Replies: 5
Views: 383
Posted By Kanegasi
It was originally just %f, but I edited my post...

It was originally just %f, but I edited my post after their reply to be %.0f instead.
Forum: Lua/XML Help 03-12-21, 09:33 PM
Replies: 5
Views: 383
Posted By Kanegasi
Here you go. I also future-proofed it by...

Here you go. I also future-proofed it by formatting higher numbers, if you ever run into that.

local function FormatValue(val)
if val<1000 then return ("%.0f"):format(val)
elseif val<1000000...
Forum: Lua/XML Help 03-10-21, 10:14 PM
Replies: 6
Views: 682
Posted By Kanegasi
Creating objects makes them global by default....

Creating objects makes them global by default. The only exceptions are objects passed into a function and loop objects.

For example, say you have function(self,event), the objects "self" and "event"...
Forum: Lua/XML Help 03-10-21, 05:35 PM
Replies: 6
Views: 682
Posted By Kanegasi
A few issues: 1. The second argument of...

A few issues:

1. The second argument of CreateFrame is the global name of the frame. You do not want to create global objects named "btn1" etc. Choose a unique name.

2. Line 5, you're missing...
Forum: AddOn Search/Requests 03-08-21, 06:16 PM
Replies: 2
Views: 572
Posted By Kanegasi
Replace everything you have here with the...

Replace everything you have here with the following:

local f=CreateFrame("frame")
f:RegisterEvent("PLAYER_LOGIN")
f.update=function(frame)
if frame and frame.unit=="player" and frame.portrait...
Forum: Lua/XML Help 03-01-21, 07:31 PM
Replies: 10
Views: 895
Posted By Kanegasi
Spec info for enemy players is not available. All...

Spec info for enemy players is not available. All you get is their class, what they look like, and the spells they cast.
Forum: AddOn Search/Requests 02-04-21, 11:11 AM
Replies: 2
Views: 416
Posted By Kanegasi
You can bypass an account mute by not being muted...

You can bypass an account mute by not being muted in the first place.
Forum: AddOn Help/Support 01-24-21, 05:18 PM
Replies: 7
Views: 899
Posted By Kanegasi
Lua does not use regex. It has a similar but...

Lua does not use regex. It has a similar but limited engine:

https://wow.gamepedia.com/Pattern_matching

In this case, since I assume you want to keep the comma in the center, you need %d with...
Forum: Lua/XML Help 01-17-21, 03:33 PM
Replies: 3
Views: 1,056
Posted By Kanegasi
I kind of like this, so I made my own. However, I...

I kind of like this, so I made my own. However, I use LiteMount, which recognizes when you can't use a mount and doesn't send out a spellcast event. For those that want a weakaura warning with...
Forum: Lua/XML Help 01-17-21, 10:36 AM
Replies: 3
Views: 1,056
Posted By Kanegasi
You're in the right direction. The way that maw...

You're in the right direction. The way that maw mount counter works is that it loops through all of your mounts and saves each spell ID when it loads, then listens for UNIT_SPELLCAST_SENT and...
Forum: Macro Help 01-13-21, 07:37 PM
Replies: 4
Views: 3,029
Posted By Kanegasi
Ah, my bad. "BATTLEGROUND" was removed a long...

Ah, my bad. "BATTLEGROUND" was removed a long time ago. All instances use "INSTANCE_CHAT" instead.

/run SendChatMessage(string.format("{Triangle} %s {Triangle} -...
Forum: Macro Help 01-13-21, 05:26 PM
Replies: 2
Views: 1,250
Posted By Kanegasi
The "a" table with the numbers contains the...

The "a" table with the numbers contains the marker ids. It only has 6, in order: skull, moon, square, triangle, diamond, and cross. You just need to add the other two, which is 5 for star and 6 for...
Forum: Lua/XML Help 01-10-21, 11:04 PM
Replies: 7
Views: 1,490
Posted By Kanegasi
I was curious what addon had those ebars,...

I was curious what addon had those ebars, googling brought me to your unanswered reddit thread. Since you want to check if the group has 4 or more players, checking the number of members is...
Forum: Lua/XML Help 01-10-21, 09:09 PM
Replies: 7
Views: 1,490
Posted By Kanegasi
local...

local f=CreateFrame("frame")
f:RegisterEvent("GROUP_ROSTER_UPDATE")
f:SetScript("OnEvent",function()
if UnitName("party3")...
Forum: Lua/XML Help 01-09-21, 11:39 PM
Replies: 2
Views: 1,111
Posted By Kanegasi
The GW table is indeed their local addon table....

The GW table is indeed their local addon table. This is at the top of their core/consts.lua file (where OP's code is)

local _, GW = ...

GW is not accessible outside of the addon.
Forum: Lua/XML Help 01-05-21, 08:28 AM
Replies: 2
Views: 2,008
Posted By Kanegasi
Yes, this is important information. It means we...

Yes, this is important information. It means we can't help you here. This site is only for official WoW servers.
Forum: Macro Help 01-04-21, 08:30 PM
Replies: 4
Views: 3,029
Posted By Kanegasi
The WorldStateFrame was removed, so...

The WorldStateFrame was removed, so GetNumWorldStateUI no longer exists. All extra info frames, such as capture bars under the minimap, world pvp zones, battleground information, and so on was...
Forum: AddOn Help/Support 01-04-21, 07:35 AM
Replies: 4
Views: 3,143
Posted By Kanegasi
I have had this happen as well. The buffs move...

I have had this happen as well. The buffs move just fine with MoveAnything, but after gaining a weapon buff (the separate purple icon), the frames eventually screw up in the way you described.
Forum: AddOn Help/Support 01-02-21, 01:25 PM
Replies: 1
Views: 1,089
Posted By Kanegasi
Add the following line above the bordercolor line...

Add the following line above the bordercolor line like so:

if not frmOptions.SetBackdrop then Mixin(frmOptions,BackdropTemplateMixin) end
frmOptions:SetBackdropBorderColor(0.8, 0.6, 0.5, 0.9);
Forum: AddOn Search/Requests 12-24-20, 08:16 PM
Replies: 2
Views: 2,097
Posted By Kanegasi
Looking at the code for the ElvUI Wild Imps...

Looking at the code for the ElvUI Wild Imps Tracker, it seems like it could be converted into a WeakAura with some work.
However, with four simple code edits, you can get it working alone without...
Forum: Lua/XML Help 12-23-20, 05:52 PM
Replies: 8
Views: 3,049
Posted By Kanegasi
The guild member index is from 1 to the total...

The guild member index is from 1 to the total number of guild members. The order of the index depends on the view settings of the roster window, but even then, there's no rhyme or reason for which...
Showing results 1 to 25 of 500