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Forum: Lua/XML Help 07-21-17, 04:28 AM
Replies: 3
Views: 738
Posted By Ereki
Help with ipairs

Hi I'm playing around with ipairs and DK runes trying to set the alpha of the individual runes using it but I can't figure out how to use it properly

local runeID = {1,2,3,4,5,6}
for index,value in...
Forum: Legion Beta archived threads 08-02-16, 08:30 AM
Replies: 12
Views: 3,068
Posted By Ereki
Now I feel kinda stupid for not trying that... So...

Now I feel kinda stupid for not trying that... So bascially framename.unit is just a global variable? And yes that do work, thanks a lot for the help! :)
Forum: Legion Beta archived threads 08-02-16, 01:54 AM
Replies: 12
Views: 3,068
Posted By Ereki
No I haven't, didn't even know it was possible....

No I haven't, didn't even know it was possible. How do you set the value? Tried searching a bit (at work so can't spend too much time with it) without finding how to do it.
Forum: Legion Beta archived threads 08-01-16, 09:51 AM
Replies: 12
Views: 3,068
Posted By Ereki
"Unhiding" RuneFrame

Hi
In my addon RuneHUD I've used a simple fix to stop addons which hides the player unitframe to stop hiding the RuneFrame by simply changing it's parent to a new frame. If I do this after 7.0 I get...
Forum: Legion Beta archived threads 07-24-16, 11:26 AM
Replies: 0
Views: 997
Posted By Ereki
Help with my addon

Hi I could use some help with updating my addon, a combination of work and vacation makes it impossible for me to find time to update it before Legion launch. Could any kind person here have a look...
Forum: AddOn Help/Support 04-17-16, 03:59 PM
Replies: 0
Views: 1,001
Posted By Ereki
StatusBar help

Edit:
I'm dumb and I've figured it out :D
Forum: Lua/XML Help 09-22-14, 11:31 AM
Replies: 31
Views: 13,760
Posted By Ereki
Woho that works great, thanks alot for the help...

Woho that works great, thanks alot for the help guys! Weird that the spiral is bigger on the beta than on live though..

Oh well it works great with the texture you found now anyways!
Forum: Lua/XML Help 09-22-14, 09:57 AM
Replies: 31
Views: 13,760
Posted By Ereki
Thanks <widget>:SetSwipeColor(r, g, b, [a]) fixes...

Thanks <widget>:SetSwipeColor(r, g, b, [a]) fixes the alpha of the cooldown spiral but the coodown spiral is still square and doesn't really fit the runes at all which isn't the case on live. On live...
Forum: Lua/XML Help 09-20-14, 04:54 PM
Replies: 31
Views: 13,760
Posted By Ereki
Cooldown spiral no longer inherit alpha?

Hi I have an addon for moving around DK runes and fading them out of combat. But now i WoD the cooldown spiral no longer seems to inherit the alpha from the frame it self, the scale also seems off...
Forum: Lua/XML Help 09-07-12, 07:39 AM
Replies: 3
Views: 2,726
Posted By Ereki
I thought of that too but I couldn't get it to...

I thought of that too but I couldn't get it to work properly I tried just doing:
if not runeReady then
runeButton:SetAlpha(RHaoc)
else
runeButton:SetAlpha(RHaic)
end
But it gave pretty much the...
Forum: Lua/XML Help 09-06-12, 07:35 PM
Replies: 3
Views: 2,726
Posted By Ereki
Problems with runes

Hi I made a thread about this like 2 years ago () but back then I decided to give up and just remove the problem area from the addon. And now I've decided to give it another shot but I'm not really...
Forum: Lua/XML Help 10-21-10, 05:04 PM
Replies: 20
Views: 6,043
Posted By Ereki
I have looked through it but I can't say it...

I have looked through it but I can't say it helped that much but I now I pretty much took their code and used it for my purpose so this is what I have now:
elseif event == "RUNE_POWER_UPDATE" and...
Forum: Lua/XML Help 10-21-10, 05:22 AM
Replies: 20
Views: 6,043
Posted By Ereki
Still need help with this, does anyone have a...

Still need help with this, does anyone have a clue what I can do?
Forum: Lua/XML Help 10-15-10, 12:50 PM
Replies: 20
Views: 6,043
Posted By Ereki
Tried that and I got the same bug as when I tried...

Tried that and I got the same bug as when I tried to use just _G["RuneButtonIndividual"..i] for setting the alpha when they go on cooldown which is it only fades the first rune I use and then ignores...
Forum: Lua/XML Help 10-15-10, 11:12 AM
Replies: 20
Views: 6,043
Posted By Ereki
There's the results from the script so yeah it...

There's the results from the script so yeah it says false even though it is ready and I shouldn't need that last thing since the evenet only fires one additional time for the same rune, the last...
Forum: Lua/XML Help 10-15-10, 08:31 AM
Replies: 20
Views: 6,043
Posted By Ereki
Ye the normal cooldowns work just fine, it's just...

Ye the normal cooldowns work just fine, it's just the egerize part (which was introduced in 4.0.1) that's not working
Forum: Lua/XML Help 10-15-10, 07:05 AM
Replies: 20
Views: 6,043
Posted By Ereki
It still doesn't change the alpha so it has to be...

It still doesn't change the alpha so it has to be something else that's screwing with it, this is the result I got with the script btw:

[14:52:06] RUNE_POWER_UPDATE 1 true
[14:52:06] 6435.517...
Forum: Lua/XML Help 10-15-10, 06:42 AM
Replies: 20
Views: 6,043
Posted By Ereki
I think you're missunderstanding what isEnergized...

I think you're missunderstanding what isEnergized is for, isEnergized is true when a rune becomes ready throguh one of three methods: Blood Tap (http://www.wowhead.com/spell=45529), Runic Empowerment...
Forum: Lua/XML Help 10-14-10, 03:13 PM
Replies: 20
Views: 6,043
Posted By Ereki
Thanks Vrul but just gonna check somethings here,...

Thanks Vrul but just gonna check somethings here, first isn't that just a replacement for the "if GetRuneCooldown(1) > 0 then" part? 'Cause that's working fine it's the energize part that's the...
Forum: Lua/XML Help 10-14-10, 09:28 AM
Replies: 20
Views: 6,043
Posted By Ereki
That's not really my problem, I didn't explain it...

That's not really my problem, I didn't explain it properly when a rune is energized RUNE_POWER_UPDATE fires twice as I said but it's only the first time isEnergized is true, the second time it's nil...
Forum: Lua/XML Help 10-13-10, 01:44 PM
Replies: 20
Views: 6,043
Posted By Ereki
Ok so I've got some more troubles and I'm turning...

Ok so I've got some more troubles and I'm turning here again since it worked out great last time.
if isEnergize == true then
_G["RuneButtonIndividual"..runeIndex]:SetAlpha(RHaic)
end
Right now I...
Forum: Lua/XML Help 10-13-10, 09:01 AM
Replies: 20
Views: 6,043
Posted By Ereki
Cool I didn't know that, thanks a bunch!

Cool I didn't know that, thanks a bunch!
Forum: Lua/XML Help 10-13-10, 08:12 AM
Replies: 20
Views: 6,043
Posted By Ereki
Using a value in a frame name

Hellor everyone, I'm trying to use a vaule I'm getting from an event to modify a frame name. But I don't really know how and I can't seem to find any info about it.
elseif (event ==...
Forum: Chit-Chat 05-25-09, 02:27 PM
Replies: 9
Views: 5,615
Posted By Ereki
Tbh, do not listen to what GMs say about addons....

Tbh, do not listen to what GMs say about addons. In 99% of the cases they have absolutely no clue at all.
A quote from WoW Europe:

You won't get banned for changing your tooltip or fishblooder...
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