Forum: News
11-30-06, 05:54 PM
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Replies: 4
Views: 5,973
Hmm, maybe rename the beta category to 2.0...
Hmm, maybe rename the beta category to 2.0 *compatible* mods? Since all the current Live mods will break themselves or worse, break other mods without leaving a trace, it's better to let everything...
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Forum: Alpha/Beta AddOns and Compilations
11-01-06, 08:20 PM
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Replies: 13
Views: 5,453
You just create the frame and call...
You just create the frame and call RegisterUnitWatch(frame) on it. If UnitExists(this:GetAttribute("unit")) returns true, it's automatically shown, otherwise hidden.
So, at init, do a...
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Forum: News
11-01-06, 07:39 PM
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Replies: 390
Views: 95,489
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Forum: Alpha/Beta AddOns and Compilations
10-21-06, 04:48 PM
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Replies: 13
Views: 5,453
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Forum: Alpha/Beta AddOns and Compilations
10-19-06, 08:42 AM
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Replies: 10
Views: 4,341
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Forum: Alpha/Beta AddOns and Compilations
10-19-06, 04:43 AM
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Replies: 13
Views: 5,453
Show/Hide on UnitFrames
** Reposting from EU-Beta forums, since it's totally dead. Hopefully, this forum will provide more feedback :) **
Andreas and me have been working on converting ag_Unitframes (temp version:...
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Forum: Alpha/Beta AddOns and Compilations
10-19-06, 04:41 AM
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Replies: 10
Views: 4,341
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Forum: Alpha/Beta AddOns and Compilations
10-17-06, 05:12 AM
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Replies: 10
Views: 4,341
Bar & UnitFrame mods
It seems that most mods, except for bar and unitframes are easily portable, some even works without modifications.
After leveling to 61, I've decided that I can't continue with the default...
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Forum: AddOn Search/Requests
10-12-06, 05:46 PM
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Replies: 3
Views: 4,502
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Forum: AddOn Search/Requests
10-12-06, 05:03 PM
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Replies: 3
Views: 4,502
WoW 2.0 Tools
This seems to be the place to post this...
I've got lucky and got into the Burning Crusade Beta, is there anyone else here that got a mail from Blizzard today?
So far, it seems that every single...
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Forum: Chit-Chat
10-07-06, 04:41 AM
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Replies: 72
Views: 36,342
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Forum: Alpha/Beta AddOns and Compilations
03-01-06, 08:57 AM
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Replies: 9
Views: 12,796
The parser itself is language insensitive, but...
The parser itself is language insensitive, but the ruleset is - for performance reasons, I don't try every single of the MISS messags (absorb, block, deflect, miss, evade, resist, parry), but do a...
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Forum: Alpha/Beta AddOns and Compilations
02-28-06, 10:23 AM
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Replies: 9
Views: 12,796
Hmm... calling on emote is a common one for...
Hmm... calling on emote is a common one for bosses.
The easiest way to get it into the parser:
Register the parser to watch for the CHAT_MSG_MONSTER_EMOTE too.
Add CHAT_MSG_MONSTER_EMOTE on a 'e'...
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Forum: Alpha/Beta AddOns and Compilations
02-26-06, 08:54 PM
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Replies: 9
Views: 12,796
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Forum: Alpha/Beta AddOns and Compilations
02-24-06, 10:36 AM
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Replies: 9
Views: 12,796
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Forum: Alpha/Beta AddOns and Compilations
02-23-06, 02:45 PM
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Replies: 9
Views: 12,796
General CombatLog Parser
Note: Total rewrite of the start post. Mod is uploaded to the Beta interface section, will update when it's available / posted.
Download...
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