Forum: AddOn Help/Support
Today, 02:05 PM
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Replies: 16
Views: 362
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Forum: AddOn Help/Support
Today, 01:09 PM
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Replies: 16
Views: 362
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Forum: AddOn Help/Support
Today, 12:59 PM
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Replies: 16
Views: 362
The InCallout.lua file from the test repo. See...
The InCallout.lua file from the test repo. See the comments starting with -- Fizz:.
Your .toc has two ## SavedVariables: entries (they can just go on the one line separated by a comma. Maybe the...
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Forum: AddOn Help/Support
Today, 12:30 PM
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Replies: 16
Views: 362
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Forum: AddOn Help/Support
Today, 12:08 PM
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Replies: 16
Views: 362
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Forum: AddOn Help/Support
Today, 11:37 AM
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Replies: 16
Views: 362
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Forum: AddOn Help/Support
Today, 10:50 AM
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Replies: 16
Views: 362
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Forum: AddOn Help/Support
Yesterday, 10:10 PM
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Replies: 16
Views: 362
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Forum: AddOn Search/Requests
05-03-24, 06:36 PM
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Replies: 6
Views: 345
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Forum: AddOn Search/Requests
05-02-24, 07:17 PM
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Replies: 6
Views: 345
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Forum: Lua/XML Help
04-29-24, 02:37 PM
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Replies: 4
Views: 407
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Forum: Lua/XML Help
04-29-24, 09:47 AM
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Replies: 4
Views: 407
UNIT_TARGET...
UNIT_TARGET (https://warcraft.wiki.gg/wiki/UNIT_TARGET)
local npToT = CreateFrame("Frame", nil, UIParent);
local font = "Interface\\Addons\\NameplateTargetOfTarget\\Rubik-Medium.ttf";
npToT.text =...
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Forum: AddOn Help/Support
04-26-24, 12:25 PM
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Replies: 11
Views: 997
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Forum: AddOn Help/Support
04-25-24, 10:06 PM
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Replies: 11
Views: 997
The Blizzard_PVPUI is marked as LOD. Have you...
The Blizzard_PVPUI is marked as LOD. Have you tried checking it is actually loaded after you've clicked the stat button and, if not then loading it, before the button does anything else (or before...
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Forum: Lua/XML Help
04-15-24, 12:05 PM
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Replies: 2
Views: 753
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Forum: Lua/XML Help
04-01-24, 11:04 AM
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Replies: 3
Views: 751
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Forum: UI Screenshots, Feedback and Design Discussion
03-29-24, 09:01 PM
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Replies: 6
Views: 1,157
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Forum: UI Screenshots, Feedback and Design Discussion
03-29-24, 07:22 PM
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Replies: 6
Views: 1,157
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Forum: UI Screenshots, Feedback and Design Discussion
03-29-24, 07:13 PM
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Replies: 6
Views: 1,157
.tga, .png .blp (you will need to add the...
.tga, .png .blp (you will need to add the extension to the texture name in your code if it's .png otherwise the game will choose .blp if it exists then .tga)
The sides should be 4, 8, 16, 32, 64,...
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Forum: Lua/XML Help
03-29-24, 11:09 AM
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Replies: 3
Views: 724
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Forum: AddOn Help/Support
03-27-24, 11:31 PM
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Replies: 4
Views: 1,885
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Forum: Lua/XML Help
03-23-24, 03:02 PM
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Replies: 2
Views: 972
You can export...
You can export (https://warcraft.wiki.gg/wiki/Viewing_Blizzard%27s_interface_code) the entire Blizzard UI code from the game and look for the template there.
Addons can have their own templates so...
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Forum: Lua/XML Help
03-23-24, 09:53 AM
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Replies: 6
Views: 1,410
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Forum: AddOn Help/Support
03-22-24, 04:10 PM
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Replies: 10
Views: 1,439
You have two (for want of a better term)...
You have two (for want of a better term) "primary" libraries (although your posted code only uses LibDBIcon)
LibDBIcon -- Creates manages the minimap button
LibDataBroker -- Helps creating plugins...
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Forum: AddOn Help/Support
03-22-24, 03:23 PM
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Replies: 10
Views: 1,439
That actual code isn't using LibDataBroker-1.1...
That actual code isn't using LibDataBroker-1.1 but I'm guessing it's all meant to come together with the previous code (or other).
As a frame that shows/hides using the minimap button, it works as...
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