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Search: Posts Made By: LudiusMaximus
Forum: Lua/XML Help Today, 04:33 PM
Replies: 12
Views: 246
Posted By LudiusMaximus
What I really want to achieve is that the...

What I really want to achieve is that the AdventureJournal opens when clicking on a dungeon(-boss) pin on the map during combat while the map closes itself. So I basically want to imitate the...
Forum: Lua/XML Help Today, 04:05 AM
Replies: 12
Views: 246
Posted By LudiusMaximus
OK, good to know that it is at least...

OK, good to know that it is at least reproducible. :-)

I think I will break down Mapster to find and then copy whatever it does to prevent this effect from happening.
Forum: Lua/XML Help Yesterday, 05:33 PM
Replies: 12
Views: 246
Posted By LudiusMaximus
I had all other addons disabled. Have you tried...

I had all other addons disabled.

Have you tried it with all other addons disabled?

I just noticed that when I have "Mapster" activated at the same time, the issue is not there.

At least I could...
Forum: Lua/XML Help Yesterday, 05:18 PM
Replies: 12
Views: 246
Posted By LudiusMaximus
What's going on here?? What class are you trying...

What's going on here?? What class are you trying this with?

In my video I used a DemonHunter, where pressing ESC does neither cancel combat nor open the menu.

When I tried a warlock, pressing ESC...
Forum: Lua/XML Help Yesterday, 05:07 PM
Replies: 12
Views: 246
Posted By LudiusMaximus
So you are saying that after opening the map and...

So you are saying that after opening the map and then hiding it with /run WorldMapFrame:Hide(), your ESC key is still working?

(In my video you can see how often I press ESC: "You pressed ESC" being...
Forum: Lua/XML Help Yesterday, 04:53 PM
Replies: 12
Views: 246
Posted By LudiusMaximus
(Regarding the global button variable: you are of...

(Regarding the global button variable: you are of course right. I just did not pay that much attention when creating the example.)

But that it works for you is hard to believe. I have just checked...
Forum: Lua/XML Help Yesterday, 04:05 PM
Replies: 12
Views: 246
Posted By LudiusMaximus
ToggleGameMenu() not working after WorldMapFrame:Hide()

I want a button to hide the WorldMapFrame (even during combat).
The only way to do this seems to be WorldMapFrame:Hide(), because all other ways I could think of (HideUIPanel(WorldMapFrame),...
Forum: AddOn Help/Support 09-20-20, 11:49 AM
Replies: 7
Views: 1,084
Posted By LudiusMaximus
You could try this: https://addon.bool.no/ It...

You could try this: https://addon.bool.no/
It will convert whatever lua code into an addon.
Forum: AddOn Help/Support 07-27-20, 12:48 PM
Replies: 5
Views: 2,682
Posted By LudiusMaximus
This is also not possible with the way situations...

This is also not possible with the way situations currently work, because there is no "key-pressed" event let alone a way to check the condition of which key has been previously pressed. Maybe the...
Forum: AddOn Help/Support 07-27-20, 07:58 AM
Replies: 5
Views: 2,682
Posted By LudiusMaximus
That's right. The DynamicCam situations are...

That's right. The DynamicCam situations are intended for ongoing states, which have enter and exit events and whose condition can be checked. An instant spellcast does not really have a condition to...
Forum: Lua/XML Help 07-22-20, 02:14 AM
Replies: 1
Views: 1,019
Posted By LudiusMaximus
Works for me. Have you disabled all addons and...

Works for me. Have you disabled all addons and tried this?
Forum: AddOn Search/Requests 07-21-20, 01:58 PM
Replies: 4
Views: 2,706
Posted By LudiusMaximus
If you want to run it in game or as a macro,...

If you want to run it in game or as a macro, precede the code with /run and paste it into the console. You can simply ignore every line break.

Or create your own addon that gets executed after every...
Forum: AddOn Search/Requests 07-21-20, 01:23 PM
Replies: 4
Views: 2,706
Posted By LudiusMaximus
Something like that? local myFrame = PlayerFrame...

Something like that?

local myFrame = PlayerFrame -- Your frame here.
myFrame:SetAlpha(0)
myFrame:HookScript("OnEnter", function(self) self:SetAlpha(1) end)
myFrame:HookScript("OnLeave",...
Forum: AddOn Help/Support 07-17-20, 02:22 AM
Replies: 11
Views: 1,648
Posted By LudiusMaximus
Cool thanks!

Cool thanks!
Forum: AddOn Help/Support 07-17-20, 02:08 AM
Replies: 11
Views: 1,648
Posted By LudiusMaximus
What are the cases where you would feel the...

What are the cases where you would feel the difference between these two?

frame:HookScript("OnShow",function(self)
-- Do something
end);

hooksecurefunc(frame, "Show", function(self)
-- Do...
Forum: AddOn Search/Requests 07-16-20, 12:35 PM
Replies: 2
Views: 995
Posted By LudiusMaximus
Yes, /framestack or for short /fstack. Notice...

Yes, /framestack or for short /fstack.

Notice that pressing ALT toggles through all frames under your mouse cursor.
Pressing CTRL opens the "Frame Attributes" window for the currently highlighted...
Forum: AddOn Help/Support 07-16-20, 12:05 PM
Replies: 11
Views: 1,648
Posted By LudiusMaximus
For CharcterFrame you can simply...

For CharcterFrame you can simply do:

hooksecurefunc(CharcterFrame, "Show", function() print("Showing CharcterFrame") end)
hooksecurefunc(CharcterFrame, "Hide", function() print("Hiding...
Forum: AddOn Search/Requests 07-14-20, 05:38 PM
Replies: 7
Views: 839
Posted By LudiusMaximus
If I wanted to do this, I would need the fileID...

If I wanted to do this, I would need the fileID of every tile, right?


I can do
local testFrame = CreateFrame("Frame", nil, UIParent)
testFrame:SetSize(512, 512)
testFrame:SetPoint("CENTER", 0,...
Forum: AddOn Search/Requests 07-14-20, 04:36 PM
Replies: 7
Views: 839
Posted By LudiusMaximus
Thanks! I thought maybe it is easier to use the...

Thanks! I thought maybe it is easier to use the ready-made 512x512 minimap tiles you can export with wow.export (https://wow.tools/export/)?
Forum: AddOn Help/Support 07-14-20, 02:37 PM
Replies: 11
Views: 1,648
Posted By LudiusMaximus
Are you sure this code is running at all? It has...

Are you sure this code is running at all? It has some obvious syntax errors...

Have you enabled your error messages?
/console scriptErrors 1


I think your
local Pet()
print("function)
end
Forum: AddOn Search/Requests 07-14-20, 11:41 AM
Replies: 7
Views: 839
Posted By LudiusMaximus
All right, so there is nothing which is still...

All right, so there is nothing which is still maintained up to today, or anything one could use as a start off point?
Forum: AddOn Search/Requests 07-14-20, 09:18 AM
Replies: 7
Views: 839
Posted By LudiusMaximus
Minimap Textures Library?

I've been pondering the idea of a "satellite view" map. Just like https://wow.tools/maps but in-game. Has something like that been done before? I know Atlas, but I think it is mainly for dungeons...
Forum: Lua/XML Help 07-13-20, 02:39 PM
Replies: 7
Views: 1,490
Posted By LudiusMaximus
All right. I mean, what I basically want to do is...

All right. I mean, what I basically want to do is to use the color picker in several different places, changing a different color each time. So I have to let ColorPicker() know what variable it...
Forum: Lua/XML Help 07-13-20, 04:47 AM
Replies: 7
Views: 1,490
Posted By LudiusMaximus
Thanks for the reply! Ah, that makes sense!...

Thanks for the reply!

Ah, that makes sense! :-)



What I tried to say was, that I would prefer passing something from ShowColorPicker() to changedCallback() in a variable that is only accessible...
Forum: Lua/XML Help 07-12-20, 04:43 PM
Replies: 7
Views: 1,490
Posted By LudiusMaximus
Finally got back to this, and two questions...

Finally got back to this, and two questions arose:


function ShowColorPicker(r, g, b, a, changedCallback)
ColorPickerFrame.hasOpacity, ColorPickerFrame.opacity = (a ~= nil), a;
...
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