Forum: General Authoring Discussion
01-08-06, 05:08 AM
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Replies: 0
Views: 3,164
Undocumented change in 1.9
Hello !
I used to develop Necrosis Lite before I quit World of Warcraft, and I tested it out with the Public Test Release version that was available at the time.
However, I am now receiving a lot...
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Forum: Chit-Chat
10-26-05, 12:30 PM
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Replies: 1
Views: 6,892
Patch 1.8.1. has reintroduced the famous...
Patch 1.8.1. has reintroduced the famous "Slingshotting Fear" bug, which basically means that a feared enemy player stands still, then speeds at a random direction with insane speed and pops back to...
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Forum: Lua/XML Help
10-25-05, 10:47 PM
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Replies: 5
Views: 6,438
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Forum: Lua/XML Help
10-24-05, 01:32 AM
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Replies: 5
Views: 6,438
SciTE has an in-built LUA interpreter that can...
SciTE has an in-built LUA interpreter that can detect outright syntax errors in the code. However, it cannot detect problems with indexing tables, or others which only happen in run-time behaviour...
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Forum: General Authoring Discussion
10-24-05, 01:27 AM
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Replies: 3
Views: 5,416
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Forum: General Authoring Discussion
10-20-05, 01:32 PM
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Replies: 3
Views: 4,423
Hmm..
Since most players use the primary chat...
Hmm..
Since most players use the primary chat frame to receive and send chat messages, a viable solution might be to use the new 1.8. script replacement functions to get a local copy of the OnEvent...
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Forum: General Authoring Discussion
10-19-05, 03:17 PM
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Replies: 3
Views: 4,388
The only viable way to share data between...
The only viable way to share data between seperate clients is to use the messaging system, such as whispers, say-commands, emotes or chat channels.
Many add-ons, when installed, create or join a...
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Forum: AddOn Help/Support
10-13-05, 11:44 AM
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Replies: 0
Views: 4,972
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Forum: Lua/XML Help
10-12-05, 03:11 AM
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Replies: 7
Views: 6,457
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Forum: Lua/XML Help
10-11-05, 02:18 AM
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Replies: 7
Views: 6,457
It's easy to understand tables if you grasp the...
It's easy to understand tables if you grasp the following concept: all tables or arrays in LUA are key-value pairs. There are no other types of tables or arrays.
For example, the following command...
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Forum: General Authoring Discussion
10-11-05, 01:53 AM
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Replies: 2
Views: 4,011
What do you mean ?
I use XP-model for making...
What do you mean ?
I use XP-model for making add-ons. The only viable option, in some cases. I also use XP for all the small programs I create. They might have a template requirement documentations,...
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Forum: General Authoring Discussion
10-11-05, 01:50 AM
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Replies: 6
Views: 4,552
Inns are considered as "city" zones, thus they...
Inns are considered as "city" zones, thus they activate your rested bonus timer.
ZONE_CHANGED_INDOORS is triggered whenever you enter a city. Have you tried monitoring for the event, to see if it...
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Forum: General Authoring Discussion
10-07-05, 05:19 AM
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Replies: 22
Views: 12,693
Well, this whole dynamic loading, and the whole...
Well, this whole dynamic loading, and the whole add-on system, has suffered from one major setback for a long time: no modularity supported.
I developed an add-on which was supposed to be designed...
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Forum: Lua/XML Help
10-05-05, 03:57 PM
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Replies: 2
Views: 5,585
Thanks for the detailed explanation.
The...
Thanks for the detailed explanation.
The original attempt was to gain a more unique information of the player's target, as for unique identification. Currently I use name, gender and level. But as...
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Forum: Lua/XML Help
10-05-05, 10:48 AM
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Replies: 3
Views: 5,106
Precisely. Couldn't have put it any better...
Precisely. Couldn't have put it any better :)
Will take this into investigation. The current system, which uses the mirroring techinque (that is, a global table variable which holds specific status...
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Forum: Lua/XML Help
10-05-05, 10:23 AM
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Replies: 2
Views: 5,088
It might be that Blizzard will change the...
It might be that Blizzard will change the behaviour at some point. I do hope there'll be Patch Notes that warrant these changes, though..
However, I have done a huge amount of work already on an...
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Forum: Lua/XML Help
10-05-05, 04:35 AM
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Replies: 9
Views: 9,775
The Widget API documents a command...
The Widget API documents a command Frame::SetUserPlaced( bool isUserPlaced ). Calling this function on a frame object or one of it's derivates will notify the UI system that this frame is user-placed...
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Forum: Lua/XML Help
10-05-05, 04:14 AM
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Replies: 2
Views: 5,088
Catching spellcasting reliably
Hello !
As we know, spells with casting time generate two event, SPELLCAST_START when begun and SPELLCAST_STOP when stopped. Instant-cast spells only generate SPELLCAST_STOP. Channeled spells...
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Forum: Lua/XML Help
10-05-05, 03:53 AM
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Replies: 8
Views: 6,345
Regarding this issue, I feel something needs...
Regarding this issue, I feel something needs clarification.
The combat log chat frame sits there on it's place and can be configured to display specific messages. Now, how is this configuration...
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Forum: Lua/XML Help
10-05-05, 03:48 AM
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Replies: 3
Views: 5,106
Scope of SavedVariables insruction
Hi !
The SavedVariables directive in an add-on's TOC-file specifies the variables it saves in-between gaming sessions.
I've been developing an add-on for quite some time now, which is constructed...
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Forum: Lua/XML Help
10-05-05, 03:39 AM
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Replies: 2
Views: 5,585
Accessing XML element properties
Hello !
As we all know, the layout of an Add-on is defined by the XML document and the tags placed therein. Now, these tags can have properties of their own, and moreover, child-tags that further...
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