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Forum: General Authoring Discussion 01-08-06, 05:08 AM
Replies: 0
Views: 3,164
Posted By Gorak
Undocumented change in 1.9

Hello !

I used to develop Necrosis Lite before I quit World of Warcraft, and I tested it out with the Public Test Release version that was available at the time.

However, I am now receiving a lot...
Forum: Chit-Chat 10-26-05, 12:30 PM
Replies: 1
Views: 6,892
Posted By Gorak
Patch 1.8.1. has reintroduced the famous...

Patch 1.8.1. has reintroduced the famous "Slingshotting Fear" bug, which basically means that a feared enemy player stands still, then speeds at a random direction with insane speed and pops back to...
Forum: Lua/XML Help 10-25-05, 10:47 PM
Replies: 5
Views: 6,438
Posted By Gorak
The error text not wrapping is a bug. It'll be...

The error text not wrapping is a bug.

It'll be fixed for client version 1.8.1., which is already live in US, and should be live in here after this week's maintenance as well.
Forum: Lua/XML Help 10-24-05, 01:32 AM
Replies: 5
Views: 6,438
Posted By Gorak
SciTE has an in-built LUA interpreter that can...

SciTE has an in-built LUA interpreter that can detect outright syntax errors in the code. However, it cannot detect problems with indexing tables, or others which only happen in run-time behaviour...
Forum: General Authoring Discussion 10-24-05, 01:27 AM
Replies: 3
Views: 5,416
Posted By Gorak
There's no way to read or write files from inside...

There's no way to read or write files from inside World of Warcraft. To store variables between gaming sessions, you use SavedVariables command in the TOC file.

This is a limitation we have to live...
Forum: General Authoring Discussion 10-20-05, 01:32 PM
Replies: 3
Views: 4,423
Posted By Gorak
Hmm.. Since most players use the primary chat...

Hmm..

Since most players use the primary chat frame to receive and send chat messages, a viable solution might be to use the new 1.8. script replacement functions to get a local copy of the OnEvent...
Forum: General Authoring Discussion 10-19-05, 03:17 PM
Replies: 3
Views: 4,388
Posted By Gorak
The only viable way to share data between...

The only viable way to share data between seperate clients is to use the messaging system, such as whispers, say-commands, emotes or chat channels.

Many add-ons, when installed, create or join a...
Forum: AddOn Help/Support 10-13-05, 11:44 AM
Replies: 0
Views: 4,972
Posted By Gorak
GUID: How to fix the missing AddOns button in your character selection screen

Hello there !

I noticed a few people in the EU sector who were having a problem with their character selection screen not showing the AddOns button when they loaded patch 1.8.

To attempt to remedy...
Forum: Lua/XML Help 10-12-05, 03:11 AM
Replies: 7
Views: 6,457
Posted By Gorak
The PhoneBook table has indexed keys 1 and 2. The...

The PhoneBook table has indexed keys 1 and 2. The values associated with these two keys are tables themselves.

So, if still following the original design pattern,this piece of code would run through...
Forum: Lua/XML Help 10-11-05, 02:18 AM
Replies: 7
Views: 6,457
Posted By Gorak
It's easy to understand tables if you grasp the...

It's easy to understand tables if you grasp the following concept: all tables or arrays in LUA are key-value pairs. There are no other types of tables or arrays.

For example, the following command...
Forum: General Authoring Discussion 10-11-05, 01:53 AM
Replies: 2
Views: 4,011
Posted By Gorak
What do you mean ? I use XP-model for making...

What do you mean ?

I use XP-model for making add-ons. The only viable option, in some cases. I also use XP for all the small programs I create. They might have a template requirement documentations,...
Forum: General Authoring Discussion 10-11-05, 01:50 AM
Replies: 6
Views: 4,552
Posted By Gorak
Inns are considered as "city" zones, thus they...

Inns are considered as "city" zones, thus they activate your rested bonus timer.

ZONE_CHANGED_INDOORS is triggered whenever you enter a city. Have you tried monitoring for the event, to see if it...
Forum: General Authoring Discussion 10-07-05, 05:19 AM
Replies: 22
Views: 12,693
Posted By Gorak
Well, this whole dynamic loading, and the whole...

Well, this whole dynamic loading, and the whole add-on system, has suffered from one major setback for a long time: no modularity supported.

I developed an add-on which was supposed to be designed...
Forum: Lua/XML Help 10-05-05, 03:57 PM
Replies: 2
Views: 5,585
Posted By Gorak
Thanks for the detailed explanation. The...

Thanks for the detailed explanation.

The original attempt was to gain a more unique information of the player's target, as for unique identification. Currently I use name, gender and level. But as...
Forum: Lua/XML Help 10-05-05, 10:48 AM
Replies: 3
Views: 5,106
Posted By Gorak
Precisely. Couldn't have put it any better...

Precisely. Couldn't have put it any better :)

Will take this into investigation. The current system, which uses the mirroring techinque (that is, a global table variable which holds specific status...
Forum: Lua/XML Help 10-05-05, 10:23 AM
Replies: 2
Views: 5,088
Posted By Gorak
It might be that Blizzard will change the...

It might be that Blizzard will change the behaviour at some point. I do hope there'll be Patch Notes that warrant these changes, though..

However, I have done a huge amount of work already on an...
Forum: Lua/XML Help 10-05-05, 04:35 AM
Replies: 9
Views: 9,775
Posted By Gorak
The Widget API documents a command...

The Widget API documents a command Frame::SetUserPlaced( bool isUserPlaced ). Calling this function on a frame object or one of it's derivates will notify the UI system that this frame is user-placed...
Forum: Lua/XML Help 10-05-05, 04:14 AM
Replies: 2
Views: 5,088
Posted By Gorak
Catching spellcasting reliably

Hello !

As we know, spells with casting time generate two event, SPELLCAST_START when begun and SPELLCAST_STOP when stopped. Instant-cast spells only generate SPELLCAST_STOP. Channeled spells...
Forum: Lua/XML Help 10-05-05, 03:53 AM
Replies: 8
Views: 6,345
Posted By Gorak
Regarding this issue, I feel something needs...

Regarding this issue, I feel something needs clarification.

The combat log chat frame sits there on it's place and can be configured to display specific messages. Now, how is this configuration...
Forum: Lua/XML Help 10-05-05, 03:48 AM
Replies: 3
Views: 5,106
Posted By Gorak
Scope of SavedVariables insruction

Hi !

The SavedVariables directive in an add-on's TOC-file specifies the variables it saves in-between gaming sessions.

I've been developing an add-on for quite some time now, which is constructed...
Forum: Lua/XML Help 10-05-05, 03:39 AM
Replies: 2
Views: 5,585
Posted By Gorak
Accessing XML element properties

Hello !

As we all know, the layout of an Add-on is defined by the XML document and the tags placed therein. Now, these tags can have properties of their own, and moreover, child-tags that further...
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