Forum: General Authoring Discussion
11-29-08, 03:17 PM
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Replies: 9
Views: 5,247
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Forum: General Authoring Discussion
11-29-08, 02:04 PM
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Replies: 9
Views: 5,247
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Forum: General Authoring Discussion
11-29-08, 01:56 PM
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Replies: 9
Views: 5,247
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Forum: General Authoring Discussion
11-29-08, 12:36 PM
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Replies: 9
Views: 5,247
Help converting XML into LUA please
I'm a bit stuck here trying to convert some XML into straightforward LUA
The XML is...
<Frame name="ShieldLeft_Frame" enableMouse="true" movable="true" parent="UIParent">...
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Forum: General Authoring Discussion
09-14-08, 09:42 AM
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Replies: 47
Views: 23,848
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Forum: General Authoring Discussion
09-14-08, 08:49 AM
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Replies: 47
Views: 23,848
Whilst I started this 'discussion' not knowing...
Whilst I started this 'discussion' not knowing whether any form of in-game promotion would be beneficial or even desirable - the 'fervent' nature of people's dislike for the idea, whilst not a BIG...
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Forum: General Authoring Discussion
09-13-08, 05:39 PM
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Replies: 47
Views: 23,848
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Forum: General Authoring Discussion
09-13-08, 05:38 PM
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Replies: 47
Views: 23,848
On the idea of links - I used no link in my...
On the idea of links - I used no link in my 'test' as it seemed overly pushy - I'm interested in a little viral marketting here - not selling Big Macs :)
Humour is undoubtedly the way forward -...
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Forum: General Authoring Discussion
09-13-08, 12:07 PM
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Replies: 47
Views: 23,848
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Forum: General Authoring Discussion
09-13-08, 03:04 AM
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Replies: 47
Views: 23,848
Froma community of people dedicated to making...
Froma community of people dedicated to making (amongst other things) 50 different anti-spam addons - it's not a great surprise :)
Given the amount of 'noise' which exists in-game alrady tho - I do...
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Forum: General Authoring Discussion
09-12-08, 06:43 PM
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Replies: 3
Views: 3,400
They're just variables which store a time at...
They're just variables which store a time at which something happened - we then check that against the current time regularly and when the correct 'delay' has happened, we run our code.
The OnUpdate...
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Forum: General Authoring Discussion
09-12-08, 06:36 PM
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Replies: 47
Views: 23,848
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Forum: General Authoring Discussion
09-12-08, 01:01 PM
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Replies: 47
Views: 23,848
Popup Blockers aren't the best example...
Popup Blockers aren't the best example because
a) the VAST majority of people using the web don't use them
b) if more people DID use them, the economy of the Net would unravel as SO much of the Net...
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Forum: General Authoring Discussion
09-11-08, 07:07 PM
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Replies: 47
Views: 23,848
Thoughts on in-game addon advertising...
I've considered, on a number of occasions, putting some sort of 'plug' or 'advert' into my O-Wheely! mod...
e.g. During BG Preparation a message into local chat something like
[FRED] just buffed...
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Forum: General Authoring Discussion
09-11-08, 07:03 PM
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Replies: 3
Views: 3,400
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Forum: Site help, bugs, suggestions/questions
09-11-08, 12:31 PM
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Replies: 1
Views: 570
Deleting Addons
If is possible for an author to completely delete an addon from WOWI?
I ask mainly as the 'VBuff' addon I have in the BETA section was changed to a 'live' addon some time ago and could easily be...
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Forum: AddOn Search/Requests
09-10-08, 08:32 AM
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Replies: 2
Views: 4,620
Weapon Enchants...
I've not seen it mentioned in any of the official 3.0 changes lists - but has anyone seen any mention of them fixing GetWeaponEnchant() so that it tells you WHICH enchant a weapon has - instead of...
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Forum: General Authoring Discussion
09-08-08, 05:17 PM
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Replies: 39
Views: 13,429
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Forum: General Authoring Discussion
09-08-08, 04:31 PM
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Replies: 39
Views: 13,429
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Forum: General Authoring Discussion
09-08-08, 04:28 PM
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Replies: 39
Views: 13,429
So a variable declared in a LOCAL function is...
So a variable declared in a LOCAL function is still GLOBAL!? That's surprising and it means my function from earlier needs to be messy...
function test()
local name,stack,duration,timeleft
if...
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Forum: General Authoring Discussion
09-08-08, 04:09 PM
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Replies: 39
Views: 13,429
In the end I'm using PLAYER_LOGIN and...
In the end I'm using PLAYER_LOGIN and unregistering it after it's first call - PLAYER_ENTERING_WORLD should work in the say way but as PL worked I didn't try it...
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Forum: General Authoring Discussion
09-08-08, 03:23 PM
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Replies: 39
Views: 13,429
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Forum: General Authoring Discussion
09-08-08, 03:08 PM
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Replies: 39
Views: 13,429
So if we take this function
function test()
if...
So if we take this function
function test()
if IS_WRATH then
name,_,_,stack,_,duration,timeleft = UnitBuff(target,n)
else
name,_,_,stack,duration,timeleft = UnitBuff(target,n)
end
...
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Forum: General Authoring Discussion
09-08-08, 02:19 PM
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Replies: 39
Views: 13,429
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Forum: General Authoring Discussion
09-08-08, 02:14 PM
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Replies: 15
Views: 5,274
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