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Search: Posts Made By: Teif
Forum: General Authoring Discussion 02-29-08, 03:07 AM
Replies: 4
Views: 3,364
Posted By Teif
It looks like that because you are trying to view...

It looks like that because you are trying to view a compressed file, which your editor doesn't know how to handle the correct way.

If you go to wow version tracker (http://wdn.wowinterface.com) you...
Forum: Lua/XML Help 01-22-08, 02:23 AM
Replies: 3
Views: 4,156
Posted By Teif
Missed this when first looking through the XML...

Missed this when first looking through the XML code, sorry. Removing the highlighted bit should be enough to make it work as the "click" action should then be caught by the parent element instead,...
Forum: Lua/XML Help 01-21-08, 03:44 AM
Replies: 3
Views: 4,156
Posted By Teif
I think the main reason your AddOn is getting...

I think the main reason your AddOn is getting blocked is due to the "secure frames" term that was introduced quite a few patches ago. Basically what this does is restrict actions like casting spells,...
Forum: Lua/XML Help 01-14-08, 05:43 AM
Replies: 7
Views: 5,490
Posted By Teif
Assuming Dudgeon's XML is similar to the XML I...

Assuming Dudgeon's XML is similar to the XML I posted in a previous reply, the frame arg will refer to the Frame object itself, and not the FontString, which is why the call to...
Forum: Lua/XML Help 01-11-08, 05:21 AM
Replies: 7
Views: 5,490
Posted By Teif
Having this bit of code in the update method is a...

Having this bit of code in the update method is a bad idea in my opinion. It will cause the frame to be repositioned every time we update the energy value, which would be a waste of resources and...
Forum: Alpha/Beta AddOns and Compilations 12-19-07, 03:58 AM
Replies: 2
Views: 1,529
Posted By Teif
What your code is effectively doing is checking...

What your code is effectively doing is checking for both focused and focus one after the other, where you could instead exclude one based on the results of the other (well .. i managed to put that...
Forum: Lua/XML Help 11-22-07, 08:13 AM
Replies: 1
Views: 5,980
Posted By Teif
The "player" ID always refers to you, as such it...

The "player" ID always refers to you, as such it will always target you when you use that. The "target" ID is only valid, when you already have something on target.

the call to setAttribute("unit",...
Forum: Lua/XML Help 11-22-07, 07:28 AM
Replies: 1
Views: 3,845
Posted By Teif
One thing you can do instead of using the...

One thing you can do instead of using the OnUpdate method is to register the event PLAYER_TARGET_CHANGED with your AddOn. This event will trigger everytime your target changes, also when your target...
Forum: Lua/XML Help 10-09-07, 01:48 AM
Replies: 4
Views: 3,473
Posted By Teif
These two lines of code has to do with extracting...

These two lines of code has to do with extracting the name from the combat log message - you have: "Soandso gains abuff" showing up in the combat log and now you want to extract the name -...
Forum: Lua/XML Help 10-04-07, 04:58 AM
Replies: 4
Views: 3,473
Posted By Teif
Provided there's always a message in the combat...

Provided there's always a message in the combat log, you'd have something along the lines of "Soandso gains Divine Shield" in your combat log, where Soandso would be the name of the...
Forum: AddOn Search/Requests 07-13-06, 03:33 AM
Replies: 29
Views: 51,532
Posted By Teif
one of the more recent patches (if not the latest...

one of the more recent patches (if not the latest actually) effectively ended the era of extracting and modifying the contents of the mpq files and then overriding the originals by placing the new...
Forum: AddOn Search/Requests 06-28-06, 02:03 AM
Replies: 4
Views: 17,358
Posted By Teif
Hi Matt, It depends who you ask really, some...

Hi Matt,

It depends who you ask really, some prefer using as few add-ons as possible while others pack add-ons on their game like there's no tomorrow.

If you're going to solo, or do crowd control...
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