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Search: Posts Made By: Fizzlemizz
Forum: Lua/XML Help Yesterday, 10:08 AM
Replies: 7
Views: 814
Posted By Fizzlemizz
My bad, I was thinking of my derived ColourPicker...

My bad, I was thinking of my derived ColourPicker button.

I guess the question becomes, what are you doing in ShowColorPicker to gather the variables you want to pass that you couldn't do directly...
Forum: Lua/XML Help 07-12-20, 08:09 PM
Replies: 7
Views: 814
Posted By Fizzlemizz
1. The vararg needs to go at th end. local...

1. The vararg needs to go at th end.
local function ShowColorPicker(changedCallback, r, g, b, a)
....
end


local myPackedColor = {1, 1, 1, 1};
ShowColorPicker(myColorCallback,...
Forum: Lua/XML Help 06-30-20, 03:40 AM
Replies: 15
Views: 683
Posted By Fizzlemizz
It depends on how much "extra" processing you...

It depends on how much "extra" processing you might add to the event call(s).

On it's own it's probably not an overly great burden.
Forum: Lua/XML Help 06-30-20, 03:27 AM
Replies: 15
Views: 683
Posted By Fizzlemizz
RegisterAllEvents...

RegisterAllEvents (https://wow.gamepedia.com/API_Frame_RegisterAllEvents)
/etrace might also be useful.
Forum: Lua/XML Help 06-30-20, 01:25 AM
Replies: 2
Views: 360
Posted By Fizzlemizz
At it's simplest, you have a table of "active"...

At it's simplest, you have a table of "active" frames. As they become no-longer "active" you move the frame to a "pool" table of inactive frames (delete the frame reference from the active table and...
Forum: Lua/XML Help 06-21-20, 11:57 AM
Replies: 8
Views: 831
Posted By Fizzlemizz
local s = Status(unit) if s then return...

local s = Status(unit)
if s then
return s
end
local r,g,b = ClassColor(unit)
local string1 = string.format('|cff%02x%02x%02x%s|r %s%s%s|', r,g,b,Name(unit),Angle(AFK(unit) or DND(unit)))
local...
Forum: Lua/XML Help 06-21-20, 11:06 AM
Replies: 8
Views: 831
Posted By Fizzlemizz
I don't know PitBull so I'm not sure what...

I don't know PitBull so I'm not sure what Status() or Angle() is doing but my best guess is that it has more than 1 return and all but the first one are being cut off because it's no longer the last...
Forum: AddOn Search/Requests 06-17-20, 12:47 PM
Replies: 6
Views: 812
Posted By Fizzlemizz
Absolutely. The manual method becomes handy if...

Absolutely. The manual method becomes handy if say, you just want to show gold only. After the first million or so, silver and copper become pretty irrelevant ;).
Forum: AddOn Search/Requests 06-17-20, 12:03 AM
Replies: 6
Views: 812
Posted By Fizzlemizz
return...

return calc.."|TInterface\\MoneyFrame\\UI-GoldIcon:0:0:2:0|t "..silver.."|TInterface\\MoneyFrame\\UI-SilverIcon:0:0:2:0|t "..copper.."|TInterface\\MoneyFrame\\UI-CopperIcon:0:0:2:0|t"

That's...
Forum: Lua/XML Help 06-14-20, 02:55 PM
Replies: 2
Views: 507
Posted By Fizzlemizz
If this is all the code then you're probably...

If this is all the code then you're probably getting an error because of the missing bracket after the last "end" to close the SetScript call.

local UIConfig =...
Forum: Lua/XML Help 06-05-20, 10:46 AM
Replies: 1
Views: 500
Posted By Fizzlemizz
You need to reset the points after the box is...

You need to reset the points after the box is checked/unchecked.

Something like:

CritFrame:Hide()
HitFrame:ClearAllPoints()
HitFrame:SetPoint("TOPLEFT", APFrame, "BOTTOMLEFT")

or
CritFrame:Show()
Forum: General Authoring Discussion 06-02-20, 09:07 PM
Replies: 5
Views: 1,593
Posted By Fizzlemizz
Try: local function AST_Event_LUAWarning(self,...

Try:
local function AST_Event_LUAWarning(self, event, ...)
HandleLuaWarning(...)
end


or possibly:

local function AST_Event_LUAWarning(self, event, ...)
local warnType, warningText = ...
Forum: General Authoring Discussion 06-02-20, 08:13 PM
Replies: 5
Views: 1,593
Posted By Fizzlemizz
Have you tried printing the event sent to...

Have you tried printing the event sent to AST_Event_LUAWarning just in case you have somehow managed to AST_RegisterEvent() another event with no payload to that function association?

From the /API...
Forum: General Authoring Discussion 05-18-20, 04:36 PM
Replies: 4
Views: 2,324
Posted By Fizzlemizz
A-Holes rarely see anything wrong with anything...

A-Holes rarely see anything wrong with anything they do.
Forum: General Authoring Discussion 05-18-20, 02:12 AM
Replies: 4
Views: 2,324
Posted By Fizzlemizz
Another site "harvesting" addons

https://wowclassicui.com/en

Came across this with at least one of the addons I only upload to WoWI. The usual link with a request to "Claim" my addon(s) was also included.

The requirement of...
Forum: Lua/XML Help 05-14-20, 11:00 AM
Replies: 5
Views: 5,663
Posted By Fizzlemizz
There is now a line widget CreateLine...

There is now a line widget CreateLine (https://wow.gamepedia.com/API_Frame_CreateLine).
Forum: AddOn Help/Support 05-08-20, 08:37 PM
Replies: 6
Views: 3,022
Posted By Fizzlemizz
I'm not sure why your viewport addon didn't...

I'm not sure why your viewport addon didn't reload properly (maybe it needed a re-log rather than a reload) as I have no idea which one you were/are using (you mentioned two but not if you were using...
Forum: AddOn Search/Requests 05-08-20, 02:09 AM
Replies: 1
Views: 831
Posted By Fizzlemizz
This website (https://addon.bool.no/) allows you...

This website (https://addon.bool.no/) allows you to paste some of your code and create a downloadable .zip addon as per sites like WoWI.

Change the Title from "My First Addon" to a unique name as...
Forum: AddOn Help/Support 05-06-20, 03:18 PM
Replies: 14
Views: 1,260
Posted By Fizzlemizz
That's one of the problems with the code although...

That's one of the problems with the code although it was never intended as the "total" solution :).
Forum: AddOn Help/Support 05-05-20, 09:37 PM
Replies: 14
Views: 1,260
Posted By Fizzlemizz
I think this is more what you're looking for (I'm...

I think this is more what you're looking for (I'm using Arcane intellect if you have a Mage or choose another spell to test that doesn't cost). I'm only counting down a couple of seconds from the...
Forum: AddOn Help/Support 05-05-20, 03:25 PM
Replies: 6
Views: 3,022
Posted By Fizzlemizz
/run WorldFrame:ClearAllPoints...

/run WorldFrame:ClearAllPoints WorldFrame:SetPoint("TOPLEFT", 0, 0) WorldFrame:SetPoint("BOTTOMRIGHT", 0, 0)

Try running that some time before the scene plays.
You would need to /reload afterward to...
Forum: AddOn Help/Support 05-05-20, 03:01 PM
Replies: 14
Views: 1,260
Posted By Fizzlemizz
UNIT_AURA tells you when you gain/loose an aura...

UNIT_AURA tells you when you gain/loose an aura (you might be waiting a while for this to fire). To update the time left on an aura you need to use an OnUpdate script (which happens every time the...
Forum: AddOn Help/Support 05-05-20, 12:59 PM
Replies: 6
Views: 3,022
Posted By Fizzlemizz
I adjust my viewport between full screen and...

I adjust my viewport between full screen and ported when you Alt-Z. This sort of thing might work. If you know a glitched scene that doesn't require an instance (current) I could test it.
Forum: Lua/XML Help 05-02-20, 06:15 PM
Replies: 5
Views: 448
Posted By Fizzlemizz
Any reason you're not using the...

Any reason you're not using the CooldownFrameTemplate?

local f = CreateFrame("FRAME")
f:SetWidth(32)
f:SetHeight(32)
f:SetPoint("CENTER")

local cdFrame = CreateFrame("Cooldown", "MyCdFrame", f, ...
Forum: Lua/XML Help 04-17-20, 04:56 PM
Replies: 8
Views: 1,839
Posted By Fizzlemizz
It depends on what you are doing with the buttons...

It depends on what you are doing with the buttons and how many you need active at the one time (if you are just stacking one on top of the other it sounds like you only need one).

An example of...
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