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03-28-09, 07:49 AM   #953
demitri
A Fallenroot Satyr
Join Date: Jul 2008
Posts: 20
ty ty... that seems to have worked.. now i have a new problem...

i cant get ouf runebar to spawn... it keeps the default one...

Code:
if(class == 'DEATHKNIGHT') then
			self.RuneBar = {}
			for i = 1, 6 do
				self.RuneBar[i] = CreateFrame('StatusBar', nil, self)
				if(i == 1) then
					self.RuneBar[i]:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -40)
				else
					self.RuneBar[i]:SetPoint('TOPLEFT', self.RuneBar[i-1], 'TOPRIGHT', 1, 0)
				end
				self.RuneBar[i]:SetStatusBarTexture(bartex)
				self.RuneBar[i]:SetStatusBarColor(unpack(runeloadcolors[i]))
				self.RuneBar[i]:SetHeight(4)
				self.RuneBar[i]:SetWidth(230/6 - 0.85)
				self.RuneBar[i]:SetBackdrop(backdrop)
				self.RuneBar[i]:SetBackdropColor(0, 0, 0)
				self.RuneBar[i]:SetMinMaxValues(0, 1)
				self.RuneBar[i]:SetID(i)

				self.RuneBar[i].bg = self.RuneBar[i]:CreateTexture(nil, 'BORDER')
				self.RuneBar[i].bg:SetAllPoints(self.RuneBar[i])
				self.RuneBar[i].bg:SetTexture(0.3, 0.3, 0.3)			
			end

			RuneFrame:Hide()

			self:RegisterEvent('RUNE_TYPE_UPDATE', UpdateRuneType)
			self:RegisterEvent('RUNE_REGEN_UPDATE', UpdateRuneType)
			self:RegisterEvent('RUNE_POWER_UPDATE', UpdateRunePower)
		end
using p3lims