Originally Posted by demitri
ty ty... that seems to have worked.. now i have a new problem...
i cant get ouf runebar to spawn... it keeps the default one...
Code:
if(class == 'DEATHKNIGHT') then
self.RuneBar = {}
for i = 1, 6 do
self.RuneBar[i] = CreateFrame('StatusBar', nil, self)
if(i == 1) then
self.RuneBar[i]:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -40)
else
self.RuneBar[i]:SetPoint('TOPLEFT', self.RuneBar[i-1], 'TOPRIGHT', 1, 0)
end
self.RuneBar[i]:SetStatusBarTexture(bartex)
self.RuneBar[i]:SetStatusBarColor(unpack(runeloadcolors[i]))
self.RuneBar[i]:SetHeight(4)
self.RuneBar[i]:SetWidth(230/6 - 0.85)
self.RuneBar[i]:SetBackdrop(backdrop)
self.RuneBar[i]:SetBackdropColor(0, 0, 0)
self.RuneBar[i]:SetMinMaxValues(0, 1)
self.RuneBar[i]:SetID(i)
self.RuneBar[i].bg = self.RuneBar[i]:CreateTexture(nil, 'BORDER')
self.RuneBar[i].bg:SetAllPoints(self.RuneBar[i])
self.RuneBar[i].bg:SetTexture(0.3, 0.3, 0.3)
end
RuneFrame:Hide()
self:RegisterEvent('RUNE_TYPE_UPDATE', UpdateRuneType)
self:RegisterEvent('RUNE_REGEN_UPDATE', UpdateRuneType)
self:RegisterEvent('RUNE_POWER_UPDATE', UpdateRunePower)
end
using p3lims
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Is 'class' defined?
Do you have the toc metadata?