Originally Posted by recluse
I'm fairly sure, that even though it has a parent object, you still have to pass in the relative frame as an argument?
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The relative frame doesn't need to be passed to SetAllPoints if you want it to be relative to the parent.
Originally Posted by CalciumIRL
That doesn't work either.
Would there be a way to, instead of putting in the texture, just make a block of colour to test it?
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t:SetTexture(0, 0, 0) -- SetTexture accepts RGB (and optional alpha) values.