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06-22-09, 04:48 PM   #12
Ambrya
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Join Date: Jan 2005
Posts: 49
I agree the initial code is definitely easier to deal with for someone of my skill level (which is to say, no skill at all.)

However it is dependent upon having the exact quotes and emotes, which could get to be cumbersome in the event that this addon catches on and I start getting requests to add any number of the other dozens of escort quests in the game (though admittedly, the number of timed escorts with tricky events like the fainting/sleeping/etc are limited enough that if I focus mainly on those, eventually I should be able to accumulate all the necessary information.)

In that regard, the second bit of code is more effective, since all it really requires is the NPC name. So in the case that going that route becomes necessary, I should probably know if I've got the idea right in the examples I posted of how I would adapt it for the quests I am using as test cases...so how badly did I screw it up?
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