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09-02-09, 12:44 AM   #3
MidgetMage55
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Join Date: Feb 2007
Posts: 1,498
kgpanels is not all that different from eepanels. The primary difference is that you have a separate art section. Much like in a particular panel in eepanels you tell kgpanels where your art is located. Both backgrounds and borders.

Once this is done you can easily add that art to any particular panel without having to re-type or copy/paste the location of the file in each panel. you simply select your art from a drop down menu in the textures section of a panel. Makes trying out different pieces very fast and easy.

Another difference is an overall profile is not necessarily attached to a particular panel layout.

Example:
In eepanels you create your panels and set them up under a profile. When you change that profile to something new its a clean slate. You can copy from an existing but thats about it.

In kgpanels you create profiles in a similar manner but each setup you make is its own layout. The advantage of this is that you can create numerous layouts but only have one profile.

So lets say in eepanels you make a profile called tanking. Set up your panels and decide you want a different layout for dps. So you make a new profile and call it dps. repeat as above.

In kgpanels you make the same layouts but they are not attached to any particular profile. You can make them all under default. the benfit (in my eyes anyway) is if you accidentally delete or copy over a profile you dont lose the layout.

Those are the 2 main difference that come to mind. Setting up the panels themselves is very similar so it shouldnt take you long to do. kg even has an option to attempt to import your eepanels layouts if you have a bunch already made up.
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Last edited by MidgetMage55 : 09-02-09 at 12:49 AM. Reason: additional stuff and goodness
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