to get us started
i have a few here that i have gotten from various places around the web some are also mine.
Blessings
*no screenshot*
This power aura tells you if you dont have a blessing on as a paladin you can add more to the name of the spell to make it a certain type of blessing like Blessing of Kings if you dont have that on it will show it you make it that
Import: gcd:bofalse; b:nu0.65490196078431; anim1:nu2; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Holy_FistOfJustice; size:nu0.37999999523163; torsion:nu0.94999998807907; r:nu0; y:nu11; x:nu0; customname:st; groupany:bofalse; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu44; DurationExpired:bofalse; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu2; sound:nu0; TimeShown:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu27; aurastextfont:nu1; HideRequest:bofalse; Active:botrue; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.10588235294118; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu6; buffname:stBlessing; Showing:botrue; spec1:botrue; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu27; timer.y:nu0; timer.h:nu1; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:bofalse; timer.x:nu0; timer.Texture:stDefault
Seals
*No Screenshot*
This power aura import tells you if you dont have a seal active can be personalize by adding more then Seal to the spell name good if you arent very good at watching your seals
Import: gcd:bofalse; b:nu0; anim1:nu1; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_ThunderBolt; size:nu0.37999999523163; torsion:nu0.94999998807907; r:nu0.61960784313725; y:nu36; x:nu0; customname:st; groupany:bofalse; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu44; DurationExpired:bofalse; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; TimeShown:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu25; aurastextfont:nu1; HideRequest:bofalse; Active:botrue; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.65490196078431; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:stSeal; Showing:botrue; spec1:botrue; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu25; timer.y:nu0; timer.h:nu1; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:bofalse; timer.x:nu0; timer.Texture:stDefault
Righteous Fury
*No Screenshot*
This power aura import tells you if you dont have Righteous Fury on good for in arenas if you have Imp Righteous Fury for damage reduction as ret or in instance and wondering why your threat sucks
Import: gcd:bofalse; b:nu0; anim1:nu1; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Holy_SealOfFury; size:nu0.37999999523163; torsion:nu0.94999998807907; r:nu0.65490196078431; y:nu-16; x:nu0; customname:st; groupany:bofalse; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu44; DurationExpired:bofalse; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; TimeShown:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu28; aurastextfont:nu1; HideRequest:bofalse; Active:botrue; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.058823529411765; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:stRighteous Fury; Showing:botrue; spec1:botrue; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu28; timer.y:nu0; timer.h:nu1; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:bofalse; timer.x:nu0; timer.Texture:stDefault
Silenced
*No Screenshot*
fairly simple import that shows when you are silenced
Import: gcd:bofalse; b:nu1; anim1:nu1; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_Teleport; size:nu0.93999999761581; torsion:nu1; r:nu1; y:nu12; x:nu0; customname:st; groupany:botrue; timerduration:nu0; unitn:st; bufftype:nu3; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu32; DurationExpired:bofalse; alpha:nu1; aurastext:stSilence; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; TimeShown:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:botrue; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu6; aurastextfont:nu9; HideRequest:bofalse; Active:bofalse; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu1; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:stsilence; Showing:bofalse; spec1:botrue; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu6; timer.y:nu0; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:bofalse; timer.x:nu0; timer.Texture:stDefault
Stunned
*No Screenshot*
fairly simple power aura import tells you when your stunned
Import: gcd:bofalse; b:nu0; anim1:nu1; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Frost_Stun; size:nu0.93999999761581; torsion:nu1; r:nu1; y:nu32; x:nu0; customname:st; groupany:botrue; timerduration:nu0; unitn:st; bufftype:nu3; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu32; DurationExpired:bofalse; alpha:nu1; aurastext:stStunned; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; TimeShown:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:botrue; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu7; aurastextfont:nu9; HideRequest:bofalse; Active:bofalse; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.015686274509804; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:stStun; Showing:bofalse; spec1:botrue; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu7; timer.y:nu0; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:bofalse; timer.x:nu0; timer.Texture:stDefault
Sacred Shield
*No Screenshot*
power aura import that tells you when you have Sacred Shield on yourself can check in Invert to change it to tell you when you need Sacred Shield
Import: gcd:bofalse; b:nu0.18823529411765; anim1:nu4; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Paladin_BlessedMending; size:nu0.19999998807907; torsion:nu1; r:nu1; y:nu81; x:nu-55; customname:st; groupany:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu21; DurationExpired:bofalse; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; TimeShown:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:botrue; textaura:bofalse; wowtex:bofalse; groupOrSelf:botrue; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu32; aurastextfont:nu1; HideRequest:bofalse; Active:bofalse; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.86666666666667; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:st[53601]; Showing:bofalse; spec1:botrue; begin:nu2; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu32; timer.y:nu50; timer.h:nu0.55000001192093; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:botrue; timer.x:nu-35; timer.Texture:stDefault
Sacred Shield Shield
*No Screenshot*
tells you when Sacred Shield Procs and gives you the shield that absorbs damage
Import: gcd:bofalse; b:nu0.18823529411765; anim1:nu3; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Paladin_GaurdedbytheLight; size:nu0.34000000357628; torsion:nu1; r:nu1; y:nu81; x:nu-55; customname:st; groupany:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu5; DurationExpired:bofalse; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; TimeShown:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:botrue; textaura:bofalse; wowtex:botrue; groupOrSelf:botrue; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu33; aurastextfont:nu1; HideRequest:bofalse; Active:bofalse; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.86666666666667; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:st[58597]; Showing:bofalse; spec1:botrue; begin:nu2; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.CustomDuration:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.id:nu33; timer.y:nu0; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.enabled:bofalse; timer.x:nu0; timer.Texture:stDefault
These are some of the ones i've found and a few i've made (extremely simple ones are the ones i made)
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