Originally Posted by haste
Do note that the latency average is only updated every 30 sec, as oUF uses GetNetStats() to fetch it. That being said; WoW does a much finer job at handling casting with high latency in 3.x than any human could be.
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Sure does. Mash the button and it'll continuously cast, more or less. Unless you run into the GCD or cooldowns your client doesn't think are up, anyway.
It still goes a bit to hell if your latency is hugely unpredictable. I regularly run with a baseline of 250ms with areas where it rides up to 600ms+.
Having a visual indicator can cut down on RSI a bit, when you're mashing chain heal repeatedly.