Aha, found the cause.
I'll have to double check why I did it specifically but I moved my Loading of saved variables to PlayerEnteringWorld instead of VariablesLoaded. Which meant that the non infopanel version worked fine as it is built up in PlayerEnteringWorld but the InfoPanel version is built in VariablesLoaded which of course has only the defaults to go by which means no infopanel so it ignores the whole block rofl.
So, added a VariablesLoaded flag and I reload the variables if they haven't already been loaded since the last save or create to ensure the latest data is being used when needed.
Well, so far so good. The filters work in the infopanel. It glitches out though when you first do the switch although I was pretty sure that was what I fixed before.
Edit: .. and cool .. with a few minor tests added it works in 3.3.2 as well. Will need to run a full test in all 4 scenarios to be on the safe side though so something for next week to do.
Last edited by Xrystal : 03-21-10 at 03:01 PM.
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