View Single Post
06-15-10, 01:43 PM   #2484
Leitka
An Aku'mai Servant
 
Leitka's Avatar
AddOn Compiler - Click to view compilations
Join Date: Feb 2010
Posts: 36
Originally Posted by Wella View Post
I guess OmniCC doesn't like dealing with pixel fonts that much. Still, try moving them all one pixel to the right and see if that's better.

Also, suit yourself about the shadows. I find them annoying rather than helpful in almost any situation, but if you find it easier with them, then I suppose it doesn't make your UI much worse.
Offsetting them manually via omniccs code will just cause the times where they *are* set correctly to become offset incorrectly in return :P
It's just due to how kerning on pixel fonts changes the larger the font gets

With a pixel font this small, running without shadows will cause them to be unreadable in a raid situation if the text isn't overlapping over something dark, or if the text is overlapping a bright frame. For example, white on yellow is going to be very difficult to read with only the semi-visible outlining. Monochrome outlining is an option Ive used for that in the past, but it doesn't look too appealing with this font due to the distance between the characters.

Anyway, servers are back up so I'm sorta rebuilding the lower section from the ground up to integrate some of those changes. :P
I've decided to ditch the cooldown bar for the time in favor of audible cues on more important cds, so it should reflect that.

Aaand done: http://img25.imageshack.us/img25/3194/leiuiv2.jpg
__________________
~[LeiUI]~

Last edited by Leitka : 06-15-10 at 01:57 PM. Reason: Adding link.