okay so i can add this to my frame creation part and create the font strings?
frame.HealthBorder.percentPartyHText = CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
and what about textures? does this count?
frame.PedestalFrame.texture = frame.PedestalFrame:CreateTexture()
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Last edited by Grimsin : 06-15-10 at 02:31 PM.
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