View Single Post
06-16-10, 04:42 AM   #1
mankeluvsit
An Onyxian Warder
 
mankeluvsit's Avatar
Join Date: Sep 2008
Posts: 354
Lightbulb hiding own buffs if targeting yourself

okay, i dont know if this is possible, to what i think, if i just if unit=="player" while targeting myself, it would deleted that "targets" buffs. but its only hiding my actual buffs. i know its not necessary to do this, but i really want to make it this way.

so how do i go along if i target myself, it wont show my buffs.
-- TARGET

if unit=="target" then
-- TARGET DEBUFF

self.Debuffs = CreateFrame("Frame", nil, self)
self.Debuffs.size = 22
self.Debuffs:SetHeight(self.Debuffs.size)
self.Debuffs:SetWidth(self.Debuffs.size * 11)
self.Debuffs:SetPoint("TOPLEFT", self, "TOPLEFT", -1,28)
self.Debuffs.initialAnchor = "TOPLEFT"
self.Debuffs["growth-y"] = "UP"
self.Debuffs["growth-x"] = "RIGHT"
self.Debuffs.cols = 1
self.Debuffs.num = 20
self.Debuffs.spacing = 1

-- TARGET BUFF


self.Auras = CreateFrame("Frame", nil, self)
self.Auras.size = 22
self.Auras:SetHeight(self.Auras.size)
self.Auras:SetWidth(self.Auras.size * 11)
self.Auras:SetPoint("TOPLEFT", self.Debuffs, "TOPLEFT", -1,28)
self.Auras.initialAnchor = "TOPLEFT"
self.Auras["growth-y"] = "UP"
self.Auras["growth-x"] = "RIGHT"
self.Auras.cols = 1
self.Auras.num = 20
self.Auras.spacing = 1

else

if unit=="player" then

self.Auras:Hide()

end

end
  Reply With Quote