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07-13-10, 01:08 PM   #13
wellbeing
A Cliff Giant
Join Date: Oct 2009
Posts: 71
Originally Posted by Seerah View Post
No. You can just put them in your addon folder and reference their location in your code (or reference the location of an in-game sound/texture). SharedMedia is for just that - SHARED media which any addon that supports it has access to.
Heard. Thx. I guess i was confused due to the fact that im currently unable to point to a font in my addon directory as part of the problem OP'd in this thread. i used "\Interface\AddOns\myaddonname\fonts\fontname.ttf" to attempt to do it with the fontstring:setfont. the error i get when trying to run is "err in line 65, setfont(), font not set."

this was done both before and after removing the inherent reference to gamefontnormal in my fontstring creation.

sigh.
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