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11-02-10, 06:02 AM   #10
Ailae
A Rage Talon Dragon Guard
 
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Join Date: Dec 2007
Posts: 318
If you break the XML-parts that sets points, you'll see that there's three important things. Point, relativeTo and relativePoint. What this means is that you anchor <point> of your frame to frame <relativeTo>s <relativePoint>.

Example
lua Code:
  1. texture:SetPoint(point, relativeTo, relativePoint, 0, 0)

Just substitute the correct values from your original XML.
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