@brotherhobbes: See two posts above you. No this is not possible in the current version. If you use a mod that moves and hides frames (Visor/MoveAnything) I can give you the frame name to hide, or could probably write some custom code you could put at the end of one of th files. It will be an option in the next major version of WatchDog (2.0).
@Zidomo: All custom functions right now reside in WatchDogCustom.lua. The only two that matter are:
WD_CureAny
WD_Menu
The rest are all standard API functions that take a unit as an argument i.e. TargetUnit, AssistUnit, etc.
Its more of a power user feature for those who write custom lua functions-- to be able to execute them natively as scripts =)
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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