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11-24-10, 07:35 PM   #2
Krag72
A Deviate Faerie Dragon
Join Date: Sep 2008
Posts: 14
I don't see why something like that wouldn't work. UNIT_DISPLAYPOWER is fired when the power type changes so you can catch than and then use UnitPowerType(unit) to check which bar you want hidden/displayed.

If you want to be able to check which bar you have you can always add a field to the bars like oUF_player.Power.BarNumber = 1 and 2 respectively.
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