Thread: Event lag issue
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01-13-11, 03:50 PM   #2
Alternator
A Fallenroot Satyr
 
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Join Date: May 2009
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I don't think there is a way for those events to work differently (i.e. they are always going to be haphazard).

Have you taken a look at how the standard bliz frames that show health/mana are implemented?

Provided you avoid putting in too much activity in your onupdate it isn't actually too problematic (there is also the option of setting up a make shift timer, so that it only updates information perhaps every 200ms for example)
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