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04-12-11, 05:01 AM   #743
Lily.Petal
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Join Date: Feb 2010
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Originally Posted by Nibelheim View Post
As some quick observations, I would:

A) Move party frames down besides your Player frame block. Since there's 4 groups there, and 4 frames, it might match nicely. Also, make them a little more narrow (kind of like ToT frame size)

B) Convert threat meter to plain text, and perhaps only show yourself and the top 2 (Set max bars to three, and set Always show self). Picture included of a mock-up HuD I did using oUF_Hank and Omen. I think straight text on Omen looks hawt.

C) Make Buffs smaller to match Action Button size (top-right corner buffs)

D) Keep up the good work.



Hmm, gradients are probably not best suited to such a sharp UI. Try to find a texture that consists of maybe a slight pattern, with sharp distinctions between areas.

Ceck out: Ferous Media Pack
A) Moving the party frames and organizing them near the player was a great Idea.

B)No Idea how to set Sthreatmeter2 to show 3 bars+myself (i got the 3bars part, not show myself)

C)Seems to be working great right now, need to change buffs/debuffs at minimap still

D)Thank you

-- I will have to look at the media pack. The just flat texture (of my own) just doesn't look that good to me.
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