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06-07-06, 03:02 PM   #21
wereHamster
A Black Drake
 
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Join Date: Jan 2006
Posts: 80
Originally Posted by gnosis3d
Is there a way to do UnitHealth of the player in a percent? This would make the script viable throughout all levels.
Code:
UnitHealth("player")/UnitHealthMax("player")
and same with UnitMana(...)
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