Originally Posted by TMcMahon51
What textures are you using for the panels behind your actionbars and unit frames? Me likey.
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Heheh! KgPanels gradients and blending is your friend!
I basically used what was already defaulted with ferous media + shared media. Took the Solid Texture and played with the colors along with it's transparency values to get the effect that I desired. The background unitframes are the same way. Though, I do want to change the background values of the target when they are in combat, this would help greatly in an at-a-glance moment.