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08-20-11, 11:25 AM   #3
Xeonkryptos
A Deviate Faerie Dragon
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Join Date: Jul 2011
Posts: 11
i tried both possibilities with tables. your code post was the first try to do it and it works but only the havePost variable in the table couldn't be read...

it is a global variable because it should play sounds, not only the defaults one. my thought was that the player can self choose his own sounds if he/she doesn't like the defaults.

and i have a problem with the last variable... ExecuteSoundTable["havePost"] can't be read out... i don't know why because all except the last variable can.

Last edited by Xeonkryptos : 08-20-11 at 11:28 AM.
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